Why You Can't Let Go of Physical Games

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A lot of us simply refuse to go digital, and in fact I’d go as far as saying it hurts to buy digital games for some folks. What is it about holding a game in your hand before you pop it in your console of choice that gives you so much peace? Why does it feel like you can only truly own a game if its physical? What are companies doing to make digital more enticing? Today on Psych of Play, we take a look at exactly that.

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▶Games Shown

Control (2019) - Remedy Entertainment
Super Mario Odyssey (2017) - Nintendo
Celeste (2018) - Matt Makes Games
Pokemon Crystal (2000) - Game Freak
Zelda: Ocarina of Time (1996) Nintendo
Astral Chain (2019) - Platinum Games
Shadow of the Colossus (2005) - Team Ico
Metal Gear Solid (1998) - Konami
Skyrim (2011) - Bethesda

▶Clips/Movies Shown

Looney Tunes (1930-69)
Tom and Jerry (1940)
SpongeBob SquarePants (1999)
Shrek (2001)
Pawn Stars (2009)
50/50 (2011)
Beauty and the Beast (1991)
The Weather Man (2005)
The Incredibles (2004)

Other clips and considerations:
https://www.youtube.com/playlist?list=PLwABHajSLTc_EjRHa0Hw2b5xR-REApVqI

▶Music Sources:

Mewmore - Cianwood City
DJ Grumble - DigDug3
BOXBOY! + BOXGIRL! Soundtrack OST - World Map 1
System Glow - 「 C I T I E S 」
JoJo's Bizarre Adventure: Stardust Crusaders OST - Danger Draws Near
Paper Mario: The Thousand-Year Door OST - Excess Express at Dusk
Jiji (w/ Xeuphoria) - Medda
SuperiorSnivys x Jawnhto - Pokémon Sword and Shield Title Screen (Lo-fi Remix)
eddie rohosy - the perfect side of the pillow

▶Research Articles Cited

Digital Goods Are Valued Less Than Physical Goods
http://careymorewedge.com/papers/AtasoyMorewedge2017DigitalPhysicalGoods.pdf

https://www.psychologytoday.com/us/blog/consumed/201711/digital-goods-valued-less-their-physical-counterparts

The Psychology and Design of Keepsakes
http://madsymmetry.com/psychology-and-design-of-keepsakes/

Study: Paying Cash Is Painful, And Makes You Value Your Purchase More
https://www.forbes.com/sites/elizabethharris/2016/07/28/study-paying-cash-hurts-and-makes-you-value-your-purchase-more/?sh=4e5a0f908285

When it comes to reading, people still prefer physical books to e-books
https://www.considerable.com/entertainment/hobbies/print-books-ebooks-technology/

Anomalies: The Endowment Effect, Loss Aversion, and Status Quo Bias
https://www.aeaweb.org/articles?id=10.1257/jep.5.1.193

How does memory work?
https://www.sciencedaily.com/releases/2016/05/160517131928.htm

Children prefer certain individuals over perfect duplicates
https://minddevlab.yale.edu/sites/default/files/files/Children%20prefer%20certain%20individuals%20over%20perfect%20duplicates.pdf

On the Social Nature of Nonsocial Perception: The Mere Ownership Effect
http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.586.2683&rep=rep1&type=pdf

Collecting Motives (page 8)
https://epublications.marquette.edu/cgi/viewcontent.cgi?article=1277&context=market_fac
Why they collect: collectors reveal their motivations
https://www.taylorfrancis.com/books/e/9780203428276/chapters/10.4324/9780203428276-47

Growing up in a Material World: AgeDifferences in Materialism in Children and Adolescents
https://www.researchgate.net/publication/23547396_Growing_up_in_a_Material_World_Age_Differences_in_Materialism_in_Children_and_Adolescents

Extended self: medial prefrontal activity during transient association of self and objects (mine study)
https://memlab.yale.edu/sites/default/files/files/2010_Kim_Johnson_SCAN.pdf

The psychology of stuff and things
https://thepsychologist.bps.org.uk/volume-26/edition-8/psychology-stuff-and-things


**All images, graphics, and fonts created or found with postermywall.com, Pexels.com, Videvo.net, and Lightworks v14 editing software. All gameplay footage captured with Elgato 60FPS recording device**

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physical games
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