when I said high speed, it doesn't mean the process of the hatching... lol.
Jump to 1:32 to see my attempts to hatch it in high speed, or 1:37 to see Cocoon hatching while going back and forth in high speed through pipes
also I'm not "building a pipe to cause this loop" on purpose. What happened earlier before recording is I clicked a dog to "mutate", not realizing it'll get hoisted upwards near where my pipe originally was. The pipe was there first, then the cocoon, then I deleted the pipe so that I can record how this can happen. I don't think you can move the source of the string location of Cocoons in this game.
so anyways this wacky silly little game has been a new favorite of mine. dunno if videos of it would be interesting since after a while, I still decided to not turn off dog death in the settings, instead I've recently let 10 dogs die to farm their cocoons and body parts (even though master guide WIP for this game says body parts despawn after a while, I've yet to see that happen after 30 minutes). also I'm reluctant to post more because this game gets laggy recordings, it seems, despite using the exact settings I use for Fall Guys to fix the lag issue. I haven't felt it impact my gameplay yet here.
Currently, TJ Frozen Shades has 74 views for Wobbledogs across 1 video. Less than an hour worth of Wobbledogs videos were uploaded to his channel, less than 0.35% of the total video content that TJ Frozen Shades has uploaded to YouTube.