WOL Contingency Contract mission 2

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Published on ● Video Link: https://www.youtube.com/watch?v=E1NYaHme0eY



StarCraft II
Game:
Duration: 16:16
1,542 views
37


I could go higher risk but the cheese is boring to watch. Would just be me afk for 40 mins waiting for ion cannon cooldown to kill cc. Theres a support that ends the mission if you kill all ccs on the map.

Contracts:
Vitalize 2/3: 50%/80% increase hp.
Aggression 2/3: 20%/30% attack speed and attack damage
rangefinder 2: +2 range
Casualty Control 3: lose more than 25 supply of units = game over
Deathless 6: lose a unit, lose the game
Undentified Subscription 2: pay 900 minerals and 450 gas every 90 seconds
Delayed Adaption 3: start with 45% less damage and every minute you gain 3% more damage until the 15 minute mark.
Wear and tear 3: Every minute lose 3% damage until the 15 minute mark
Pacifist 6: only objectives can be damage by the player.
Initial Fragility 2/3: lose 40%/60% starting hp
Randomizer 2/3: randomize your units based on cost (workers/heroes/objectives not affected)
Quantum Disruption 2: topbars, unit abilities cooldown and energy regen is 30% slower
Unionized workers 2: Workers leave the game after 420 seconds. Gain 75% of their cost back if they leave like that and does not count as a death.

Guided Nukes 3: every 45 secs a nuke lands on a unit
Solarite Bombardment 3: Batches of solarite land on a area every 45 secs dealing 100 damage each. Does not affect structures.
Restricted Arsenal 3: Can only train type of unit. Workers not affected
Assault 2/3: 60%/100% bigger attack waves
Nightmare Flexbile Assault 1: Enemy attack waves timings are offset by plus or minus 90 seconds. Late attacks will have additional units.
Nightmare defend and Expand 1: Enemy have more defenses and will build more outposts on the map
Climate Flash Freeze 3: All units and structures are frozen if they are not near a allied unit/structure in a range of 1
Climate Scorching Sun 3: All units take 2 damage per second if they are standing still. Workers not affected.
Revenge Mag Mine 2: When a unit dies, theres a chance a mag mine spawns. Higher hp unit = higher chance
Revenge Seeker 3: When a unit dies, theres a chance a Seeker missile spawns. Higher hp unit = higher chance

Gauntlet Insurrection Correction 4: Dominion sends heavy mech units like tanks and thors to attack
Harass Tactics 3: Dominion sends air drops on your base

Node: Rebel Rescue 1: new bonus objective. Kill transport before a time limit
Node: biodome 1: new bonus objective destroy the biodome
Collapsal Manifestion 2: Every 60 seconds, random enemies on the map will gain 50% attack speed, 100% max hp and 200% movement speed and start wandering the map.
Death Fleet Advent 4: Every 180 seconds the death fleet attacks you. Gets stronger over time.
Subjective Dilation 2: All units and structures gain 30% chrono boast
Path of the templar 2: Enemy units gain 80% damage bonus, damage reduction and healing bonus if they have no allies within 6 range. Heroes are not affected
Guardian shell 4: gives enemy guardian shell
Retaliatory Solar Lance 3: Everytime you attack the enemy 3 solar lances will attack you. Has a 45 seconds cooldown (you have like 3-4 secs to dodge it)







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StarCraft II Statistics For Izanagi

At this time, Izanagi has 202,430 views for StarCraft II spread across 166 videos. This game accounts for over 2 days of watchable video on his channel, roughly 26.93% of StarCraft II content that Izanagi has uploaded to YouTube.