WOL Contingency Contract mission 2
I could go higher risk but the cheese is boring to watch. Would just be me afk for 40 mins waiting for ion cannon cooldown to kill cc. Theres a support that ends the mission if you kill all ccs on the map.
Contracts:
Vitalize 2/3: 50%/80% increase hp.
Aggression 2/3: 20%/30% attack speed and attack damage
rangefinder 2: +2 range
Casualty Control 3: lose more than 25 supply of units = game over
Deathless 6: lose a unit, lose the game
Undentified Subscription 2: pay 900 minerals and 450 gas every 90 seconds
Delayed Adaption 3: start with 45% less damage and every minute you gain 3% more damage until the 15 minute mark.
Wear and tear 3: Every minute lose 3% damage until the 15 minute mark
Pacifist 6: only objectives can be damage by the player.
Initial Fragility 2/3: lose 40%/60% starting hp
Randomizer 2/3: randomize your units based on cost (workers/heroes/objectives not affected)
Quantum Disruption 2: topbars, unit abilities cooldown and energy regen is 30% slower
Unionized workers 2: Workers leave the game after 420 seconds. Gain 75% of their cost back if they leave like that and does not count as a death.
Guided Nukes 3: every 45 secs a nuke lands on a unit
Solarite Bombardment 3: Batches of solarite land on a area every 45 secs dealing 100 damage each. Does not affect structures.
Restricted Arsenal 3: Can only train type of unit. Workers not affected
Assault 2/3: 60%/100% bigger attack waves
Nightmare Flexbile Assault 1: Enemy attack waves timings are offset by plus or minus 90 seconds. Late attacks will have additional units.
Nightmare defend and Expand 1: Enemy have more defenses and will build more outposts on the map
Climate Flash Freeze 3: All units and structures are frozen if they are not near a allied unit/structure in a range of 1
Climate Scorching Sun 3: All units take 2 damage per second if they are standing still. Workers not affected.
Revenge Mag Mine 2: When a unit dies, theres a chance a mag mine spawns. Higher hp unit = higher chance
Revenge Seeker 3: When a unit dies, theres a chance a Seeker missile spawns. Higher hp unit = higher chance
Gauntlet Insurrection Correction 4: Dominion sends heavy mech units like tanks and thors to attack
Harass Tactics 3: Dominion sends air drops on your base
Node: Rebel Rescue 1: new bonus objective. Kill transport before a time limit
Node: biodome 1: new bonus objective destroy the biodome
Collapsal Manifestion 2: Every 60 seconds, random enemies on the map will gain 50% attack speed, 100% max hp and 200% movement speed and start wandering the map.
Death Fleet Advent 4: Every 180 seconds the death fleet attacks you. Gets stronger over time.
Subjective Dilation 2: All units and structures gain 30% chrono boast
Path of the templar 2: Enemy units gain 80% damage bonus, damage reduction and healing bonus if they have no allies within 6 range. Heroes are not affected
Guardian shell 4: gives enemy guardian shell
Retaliatory Solar Lance 3: Everytime you attack the enemy 3 solar lances will attack you. Has a 45 seconds cooldown (you have like 3-4 secs to dodge it)
Other Videos By Izanagi
Other Statistics
StarCraft II Statistics For Izanagi
At this time, Izanagi has 202,430 views for StarCraft II spread across 166 videos. This game accounts for over 2 days of watchable video on his channel, roughly 26.93% of StarCraft II content that Izanagi has uploaded to YouTube.