World of Warships - First Look: Tier X American Super Cruiser USS Annapolis
Here's our First Look at Tier X American "super" cruiser USS Annapolis. Annapolis is truly a mega-Des Moines, packing on an extra turret, even more anti-aircraft firepower, and another 5,000 hit points. Her "gimmick" is meant to be her alternative fire mode... but is it truly worth using? Let's take a spin through the stats of the ship and talk about why it might be completely unnecessary to ever push that button on this ship.
FROM WARGAMING:
Hit points – 56,000. Plating - 27 mm.Fires duration: 30 s.
Main battery - 4x3 203 mm. Firing range - 16.2 km.
Maximum HE shell damage – 2,800. HE shell armor penetration - 34 mm. Chance to cause fire – 14%. HE initial velocity - 823 m/s. Maximum AP shell damage - 5,000. AP initial velocity - 762 m/s. Reload time - 6.1 s. 180 degree turn time - 30.0 s. Maximum dispersion - 145 m. Sigma – 2.05.
Secondary Armament:
6x2 127.0 mm, range - 7.3 km.
Maximum HE shell damage – 1,800. Chance to cause fire – 9%. HE initial velocity - 808 m/s
AA defense: 10x2 76.2 mm., 6x2 127.0 mm.
AA defense mid-range: continuous damage per second - 560, hit probability - 90 %, action zone - 4.0 km;
AA defense long-range: continuous damage per second - 231, hit probability - 90 %, action zone - 6.0 km;
Number of explosions in a salvo - 10, damage within an explosion - 1820, action zone 3.5 - 6.0 km.
Maximum speed - 33.0 kt. Turning circle radius - 860 m. Rudder shift time – 12.1 s. Surface detectability – 14.0 km. Air detectability – 9.6 km. Detectability after firing main guns in smoke – 8.3 km.
Available consumables:
Slot 1 - Damage Control Party
Slot 2 - Hydroacoustic Search / Defensive AA Fire
Slot 3 - Surveillance Radar (Duration time 40 s; Detection of ships 10.0 km; Reload time 120 s; Charges 3)
Slot 4 - Repair Party (Duration time 28 s; HP per second 280.0; Reload time 80 s; Charges 3)
Alternative firing mode settings:
Maximum main battery shells dispersion: -25%
Reload time: 40 s.
Interval between shots: 1.5 s.
Number of salvos in a firing sequence: 2
All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change during the testing.
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