Xtreme Turbo! Ninja Baseball Batman! FB Neo Xtreme! Mini Classics! Tech Demonstration!
MD/SNES/NES has Xtreme Virtual Ram. But, what do we do if we want an extra boost on the Playstation Classic?:) This next implementation will help ensure dozens up dozens, if not hundreds, of currently problem games for you all...run considerably better...as with Ninja Baseball Batman, in THIS video:)
Note: I only go halfway through the game. I beat it, fully, without a single issue...Main thing was, the last stage in this demonstration was so cool, I just had to show it. Felt like Splatterhouse might show up:)
If there is any one game that has had countless issues, it is none other than Ninja Baseball Batman. No matter what Core you run it on, it has some sort of problem. You can run into awful and truly horrendous slowdown, or game runs too slow. I tried to get things to the best of both worlds, as far as speed, performance, minimal or no slowdown or glitches! And, on that front, here is a tech demo, of Ninja Baseball Batman, running better than it ever has before on the Minis!
In order to pull this off, I am using a "memory exploit" in conjunction with "beefed up FB Neo Xtreme, for Next Release! The memory exploit essentially helps retain roughly 300 MB of constant memory, with which to run more stubborn games/cores! I will better explain this in Release Notes, as well as possibly another video or two, to coincide with Release!
Enjoy this demonstration, for now!
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