Yagami game ends you

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Published on ● Video Link: https://www.youtube.com/watch?v=Ran6ZrzmoMw



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Tutorial
Duration: 0:14
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*This is a scheduled-video before leaving
I spent 6 hours and disappointed at the result, why?
1)Didn't Key framing both player and enemy location, you could clearly see Yagami's and the enemy's feet stuck on the road.
2)Didn't split vector bone both player and enemy, that explains why the hand is so fucking stiff that even if I changed it to a fist pose and exported without splitting the vector and the result still the same. You may ask "why don't you just split the vector and be done with it?" Simple both player and enemy will GO CLIPPING UNDER THE GROUND WHILE DOING THE ANIMATION WHICH LEADS TO MANUAL KEYFRAMING THEIR LOCATION OVER AND OVER. I KNOW ANIMAIDE EXIST BUT I DON'T KNOW HOW TO USE IT AFTER THAT HIATUS AND FORGOT TO WATCH A TUTORIAL FOR IT ALRIGHT! I NEED SOME TIME TO LEARN SOME SHIT.
3)Effects doesn't looks good, too you know "overused".
4)Audio feels off by the impact of the punches, also the ground sound effect is not at the right time and I just fixed it after recording this video.
5)Most of the hours goes to frame progression since Mr. @/Jhrino AuthEdit is updated, had me going around in a loop that SOME hact has bs frame progression that it's hard to changed so ended up me using the milky hact and modify it. Don't ask about the milky hact if you know what it is.