#yakuzakiwami Akira Nishikiyama Edit - 5k Subs Speical | #berserk

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Yakuza 0[b] is an action-adventure game developed by Ryu Ga Gotoku Studio and published by Sega. It is the sixth main entry in the Yakuza series and a prequel to the original game. It was released for PlayStation 3 and PlayStation 4 in Japan in March 2015,[2][3] and in North America and Europe for PlayStation 4 in January 2017.[4] It was released on Windows on August 1, 2018[5] and on Xbox One on February 26, 2020.[6] A free accompanying game application for PlayStation Vita, titled Yakuza 0: Free to Play Application for PlayStation Vita,[c] was released in Japan in February 2015.[3] Set in late 1988 during Japan's bubble era, and seventeen years before the events of the first game, the story follows Kazuma Kiryu and Goro Majima as they get embroiled in a conflict between various Yakuza factions for control of a patch of land known as the "Empty Lot".

Gameplay
Yakuza 0 is an action-adventure game set in an open world environment and played from a third-person perspective. The game takes place from December 1988 to January 1989, in Kamurochō and Sotenbori, fictionalized recreations of Tokyo's Kabukichō and Osaka's Dōtonbori areas respectively. The player controls series protagonist Kazuma Kiryu and recurring character Goro Majima, alternating between the two at predetermined points during the story.

Players can freely walk around Kamurocho and Sotenbori, interacting with people they meet to trigger side-quests, battling enemies who attack them on the street, or playing several minigames, including fully playable versions of Sega arcade games such as Out Run, Super Hang-On, Space Harrier, and Fantasy Zone. Completing certain objectives, such as eating every dish at a restaurant or reaching a target score in a minigame, will also grant the player special Completion Point currency; these Completion Points can be spent at a shrine to receive additional bonuses, such as special items or character upgrades.

Character customization and growth is similar to the system from Ryu ga Gotoku Ishin!, with abilities bought off of a skill tree that is gradually unlocked during the game. Instead of using experience points to buy skills, the player uses money acquired from fights or via Kiryu and Majima's side businesses. Money is more liberally awarded in Yakuza 0 than in previous entries, with every heavy attack causing enemies to drop cash. The player can lose their money if they encounter a special enemy called Mr. Shakedown, huge men who are far stronger than normal. If the player is beaten, they will lose all their cash, but can beat the enemy again to earn back their money and extra.

Kiryu and Majima also have side businesses that they run during the game to earn money: Kiryu invests in real estate in Kamurocho, while Majima runs a cabaret club in Sotenbori. Completing side-quests will often result in characters they meet offering to help with side businesses, allowing players to more easily and quickly progress. Progressing in side business sequences or training with specific masters will unlock additional abilities for purchase on the characters' skill trees.

A major innovation of Yakuza 0 is the addition of multiple fighting styles for both Kiryu and Majima that can be switched in the middle of battle. Kiryu utilizes the balanced Brawler style, similar to that of previous entries; the powerful but slow Beast style, which allows him to use heavy weapons; and the fast boxing-based Rush style, which emphasizes mobility. Conversely, Majima uses the balanced Thug style; the weapons-oriented Slugger style, primarily focused around a baseball bat; and the capoeira-based Breaker style. Completing Kiryu and Majima's side businesses will unlock an additional "Legendary" fighting style for the characters, the "Dragon of Dojima" and "Mad Dog of Shimano" styles, respectively.

Plot
In December 1988, yakuza Kazuma Kiryu is framed for murder in an empty lot in Kamurochō, Tokyo. As the Empty Lot is the last piece of land needing to be purchased before the Tojo Clan can redevelop the area, it has become the target of Dojima Family patriarch Sohei Dojima, believing obtaining it will grant him enough power and influence to become Tojo Clan chairman. To protect his adoptive father, Shintaro Kazama, from punishment, Kiryu leaves the Dojima Family.

Kiryu meets real estate agent Tetsu Tachibana, who promises to clear his name in exchange for helping him acquire the Empty Lot before Dojima. After Kiryu and Jun Oda, Tachibana's right-hand man, interfere with squatters related to the Dojima family, Dojima lieutenants Daisaku Kuze, Hiroki Awano and Keiji Shibusawa




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