![ZX Spectrum Longplay [176] Galaxy Force](/images/yt/l6/zx-spectrum-longplay-176-galaxy-force-uqw2v.jpg)
ZX Spectrum Longplay [176] Galaxy Force
http://www.longplays.org
Played by: Mad-Matt
ZX Spectrum 128k
Galaxy Force arcade conversion to the Spectrum released by Activision in 1989.
If there was ever a game that should not have been made for the Spectrum (or any 8 bit home computer) its Galaxy Force. The Master System managed to pull off a playable 8 bit version, but here the game is a bit of a mess. In motion it is difficult to know what's going on especially in the tunnel sequences as you cant see the enemies ahead. Visually, it looks like a re-skin of Afterburner. Amazingly all the levels are here including an ending!
A key difference compared to other versions seems to be that you do not lose energy when firing your weapon. You'll be crashing into things a lot so I guess to give you a fighting chance this change was necessary. The game is supposed to have speed control on Space Bar, but there seems to be no visual aid to tell if I have changed speed or not. The frame rate is too erratic to tell from that alone. Despite that I still manage to endup at the bottom of the games leaderboard so I do not know what the game was expecting me to do. The longplay opens with the title screen of the 48k beeper music version. I then switch to the 128k AY version which has no music on its title screen. -
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