1. | Fishing industry basics - Fix this desperate city scenario #9 - Cities Skylines | 25 | | Cities: Skylines
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2. | Building a sports complex #25 - Unmodded - Cities Skylines | 19 | | Cities: Skylines
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3. | My 3yo son builds a road layout with me!!! - Fix this desperate city scenario #6 - Cities Skylines | 17 | | Cities: Skylines
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4. | Finally, a proper 5 star Forestry Industry - Green Power Scenario #15 - Unmodded - Cities Skylines | 15 | | Cities: Skylines
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5. | Easter themed road layout and city tour! - Fix this desperate city scenario #16 - Cities Skylines | 15 | | Cities: Skylines
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6. | Returning to a city after a LONG time #26 - Unmodded - Cities Skylines | 14 | | Cities: Skylines
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7. | How BIG can you grow a city in 30 mins… while taking care of a toddler! - Cities Skylines | 13 | | Cities: Skylines
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8. | What a mess!!! - Fix this desperate city scenario #1 - Cities Skylines | 13 | | Cities: Skylines
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9. | Organic looking road layout for high density - Green Power Scenario #16 - Unmodded - Cities Skylines | 13 | | Cities: Skylines
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10. | More Sunset Harbor DLC! - Fix this desperate city scenario #10 - Cities Skylines | 12 | | Cities: Skylines
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11. | Let's fix the Traffic Scenario in 2020 #1 - Cities Skylines | 12 | | Cities: Skylines
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12. | Stadium and hotel area - Fix this desperate city scenario #11 - Cities Skylines | 12 | | Cities: Skylines
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13. | 150k city tour and series final - Cities Skylines Unmodded - #88 | 12 | | Cities: Skylines
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14. | Setting up a simple riverside area for Industry - Fix the Traffic #6 - Cities Skylines | 12 | | Cities: Skylines
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15. | Industrial road layout improvements - Fix the Traffic #7 - Cities Skylines | 11 | | Cities: Skylines
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16. | Campus on a hill - Green Power Scenario #11 - Unmodded - Cities Skylines | 11 | | Cities: Skylines
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17. | Train and monorail hub - Fix this desperate city scenario #5 - Cities Skylines | 11 | | Cities: Skylines
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18. | Oddly satisfying complex junction - Green Power Scenario #2 - Unmodded - Cities Skylines | 11 | | Cities: Skylines
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19. | Fixing things around the city - Green Power Scenario #20 - Unmodded - Cities Skylines | 11 | | Cities: Skylines
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20. | Completing the road layout - Fix this desperate city scenario #7 - Cities Skylines | 11 | | Cities: Skylines
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21. | Dedicated area with high density commercial zone #24 - Unmodded - Cities Skylines | 11 | | Cities: Skylines
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22. | Not sure how I can describe this junction… - Green Power Scenario #14 - Unmodded - Cities Skylines | 11 | | Cities: Skylines
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23. | Ore industry road layout - Fix this desperate city scenario #13 - Cities Skylines | 11 | | Cities: Skylines
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24. | Sunset Harbor is finally here!!! - Fix this desperate city scenario #8 - Cities Skylines | 11 | | Cities: Skylines
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25. | Liberal arts Campus and Aquatic Center - Fix this desperate city scenario #20 - Cities Skylines | 11 | | Cities: Skylines
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26. | Starting a new city in 2019 - Cities Skylines Unmodded - #1 | 11 | | Cities: Skylines
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27. | Green Power Scenario #1 - Unmodded - Cities Skylines | 11 | | Cities: Skylines
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28. | Custom 4-way interchange - Fix the Traffic Scenario #2 - Cities Skylines | 10 | | Cities: Skylines
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29. | Before and After - City Tour - Fix the Traffic Scenario End - Cities Skylines | 10 | | Cities: Skylines
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30. | Detailing Zoo and Touristic areas - Fix this desperate city scenario #32 - Cities Skylines | 10 | | Cities: Skylines
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31. | Zoning and city tweaks - Fix this desperate city scenario #22 - Cities Skylines | 10 | | Cities: Skylines
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32. | Can I get 50% crime rate in a big city and unlock the court house??? - Cities Skylines Challenge! | 10 | | Cities: Skylines
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33. | IT Cluster in the city centre to create more jobs! - Green Power Scenario #13 - Cities Skylines | 9 | | Cities: Skylines
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34. | City tweaks and expansion - Fix this desperate city scenario #19 - Cities Skylines | 9 | | Cities: Skylines
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35. | Simple road layout for high density - Green Power Scenario #9 - Unmodded - Cities Skylines | 9 | | Cities: Skylines
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36. | Green Twilight Zone - Green Power Scenario #7 - Unmodded - Cities Skylines | 9 | | Cities: Skylines
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37. | Industry road layout experiment - Fix this desperate city scenario #2 - Cities Skylines | 9 | | Cities: Skylines
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38. | Starting the Forestry Industry - Green Power Scenario #8 - Unmodded - Cities Skylines | 9 | | Cities: Skylines
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39. | Handling traffic from a busy airport! - Fix this desperate city scenario #18 - Cities Skylines | 9 | | Cities: Skylines
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40. | Expanding the high density area - Green Power Scenario #10 - Unmodded - Cities Skylines | 9 | | Cities: Skylines
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41. | Highest rating Campus, part 1 - Cities Skylines Unmodded - #54 | 8 | | Cities: Skylines
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42. | All zone types separated in Cities Skylines, can a city grow and work properly? | 8 | | Cities: Skylines
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43. | City tweaks and… a TOGA party?! - Green Power Scenario #12 - Cities Skylines | 8 | | Cities: Skylines
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44. | Creating a high density area on a hill - Part 1 - Fix the Traffic #12 - Cities Skylines | 8 | | Cities: Skylines
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45. | Metro, Train and Bus Transport HUB #22 - Unmodded - Cities Skylines | 8 | | Cities: Skylines
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46. | Improving the industry without mods - Green Power Scenario #21 - Unmodded - Cities Skylines | 8 | | Cities: Skylines
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47. | Cities Skylines - City Tour - Before and After - Fix this Desperate City Scenario | 8 | | Cities: Skylines
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48. | Low density residential area on the hills - Cities Skylines Unmodded - #69 | 8 | | Cities: Skylines
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49. | Creating a lake, the final attempt - Cities Skylines Unmodded - #49 | 8 | | Cities: Skylines
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50. | Vertical Farms and biodomes - Fix this desperate city scenario #33 - Cities Skylines | 8 | | Cities: Skylines
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51. | I got a bit carried away with the new road layout - Part 2 - Fix the Traffic #13 - Cities Skylines | 8 | | Cities: Skylines
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52. | Expanding the campus and the surroundings - Fix this desperate city scenario #21 - Cities Skylines | 7 | | Cities: Skylines
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53. | Industry 4.0 policy and road layout expansion - Cities Skylines Unmodded - #13 | 7 | | Cities: Skylines
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54. | Generic Industry road layout, part 1/2 - Green Power Scenario #17 - Unmodded - Cities Skylines | 7 | | Cities: Skylines
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55. | New downtown… uptown. Yes, it makes sense! - Cities Skylines Unmodded - #82 | 7 | | Cities: Skylines
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56. | Nice and cosy small farm village by the river - Fix the Traffic #11 - Cities Skylines | 7 | | Cities: Skylines
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57. | Creating a simple green space using domes #32 - Unmodded - Cities Skylines | 7 | | Cities: Skylines
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58. | Adding a farm industry - Fix the Traffic Scenario #5 - Cities Skylines | 7 | | Cities: Skylines
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59. | Fixing the broken intersections - Fix this desperate city scenario #4 - Cities Skylines | 7 | | Cities: Skylines
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60. | Public transport hub - Cities Skylines Unmodded - #34 | 6 | | Cities: Skylines
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61. | Understanding the flow of goods in the industries - Cities Skylines Unmodded - #78 | 6 | | Cities: Skylines
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62. | The new industrial area is now complete - Fix the Traffic #10 - Cities Skylines | 6 | | Cities: Skylines
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63. | 5 star Oil Industry revamp - Cities Skylines Unmodded - #64 | 6 | | Cities: Skylines
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64. | Fully upgraded Ore Industry and… a QUARRY! - Fix this desperate city scenario #14 - Cities Skylines | 6 | | Cities: Skylines
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65. | Small parks in a small city - Green Power Scenario #6 - Unmodded - Cities Skylines | 6 | | Cities: Skylines
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66. | Step by Step Beginners guide for busy and casual players - Dyson Sphere Program | 6 | Guide | Dyson Sphere Program
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67. | Bigger industry, bigger traffic - Fix this desperate city scenario #3 - Cities Skylines | 6 | | Cities: Skylines
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68. | New ecological area and some fixes - Fix this desperate city scenario #12 - Cities Skylines | 6 | | Cities: Skylines
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69. | Ramblings with a bit of gameplay - Cities Skylines Unmodded - #86 | 6 | | Cities: Skylines
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70. | Rebuilding industries area - Part 5 - Cities Skylines Unmodded - #77 | 6 | | Cities: Skylines
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71. | Starting the generic industry move - Green Power Scenario #19 - Unmodded - Cities Skylines | 6 | | Cities: Skylines
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72. | Starting with trains... and a bit of water hazard - Cities Skylines Unmodded - #15 | 6 | | Cities: Skylines
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73. | Organic city expansion - Green Power Scenario #3 - Unmodded - Cities Skylines | 6 | | Cities: Skylines
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74. | Building a second airport terminal #28 - Unmodded - Cities Skylines | 6 | | Cities: Skylines
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75. | Traffic growth pains - Fix the Traffic #15 - Cities Skylines | 6 | | Cities: Skylines
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76. | How to mess up a scenario - Fix the Traffic Scenario #3 - Cities Skylines | 5 | | Cities: Skylines
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77. | I just can't stop reworking the Industrial grid!! - Fix the Traffic #8 - Cities Skylines | 5 | | Cities: Skylines
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78. | YAY, we can build a modular airport! #27 - Unmodded - Cities Skylines | 5 | | Cities: Skylines
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79. | Setting up a Cargo Airport...and linking to cargo train network #30 - Unmodded -Cities Skylines | 5 | | Cities: Skylines
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80. | Waterfront road layout - Fix this desperate city scenario #24 - Cities Skylines | 5 | | Cities: Skylines
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81. | Creating a tourism area - Cities Skylines Unmodded - #30 | 5 | | Cities: Skylines
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82. | Rebuilding industries area - Part 4 - Cities Skylines Unmodded - #76 | 5 | | Cities: Skylines
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83. | No mods 3 way intersection and road layout expansion - Cities Skylines Unmodded - #16 | 5 | | Cities: Skylines
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84. | Water services experiments - Fix the Traffic #9 - Cities Skylines | 5 | | Cities: Skylines
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85. | How to (almost) fix train jams - Cities Skylines Unmodded - #47 | 5 | | Cities: Skylines
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86. | Industry expansion - Part 1 - Cities Skylines Unmodded - #44 | 5 | | Cities: Skylines
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87. | International Airport inauguration - Cities Skylines Unmodded - #68 | 5 | | Cities: Skylines
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88. | It's hard work being attractive #31 - Unmodded -Cities Skylines | 4 | | Cities: Skylines
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89. | Creating a marina… kinda… - Fix this desperate city scenario #23 - Cities Skylines | 4 | | Cities: Skylines
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90. | 10 SUBSCRIBERS SPECIAL!!! | 4 | |
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91. | IT Cluster… on an island! - Fix this desperate city scenario #15 - Cities Skylines | 4 | | Cities: Skylines
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92. | Rebuilding industries area - Part 3 - Cities Skylines Unmodded - #75 | 4 | | Cities: Skylines
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93. | Airport and a new office area - Cities Skylines Unmodded - #60 | 4 | | Cities: Skylines
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94. | Interchange and motorway exit #23 - Unmodded - Cities Skylines | 4 | | Cities: Skylines
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95. | Expanding the road layout, riverside - Cities Skylines Unmodded - #27 | 4 | | Cities: Skylines
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96. | Completing the city and a cinematic tour - #41 - Unmodded - Cities Skylines | 4 | | Cities: Skylines
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97. | High Density and power demand - Cities Skylines Unmodded - #8 | 4 | | Cities: Skylines
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98. | Building the new metropolitan airport! - Fix this desperate city scenario #17 - Cities Skylines | 4 | | Cities: Skylines
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99. | 2nd attempt at Lighting the Way darkest mission - Darkest Dungeon - #11 | 4 | | Darkest Dungeon
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100. | I might have accidentally created a portal to hell - Cities Skylines Unmodded - #7 | 4 | | Cities: Skylines
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