| 1. | (synthetik 2) kindly stop taking away my high lethality | 12 | |
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| 2. | (monster train 2) budgeting | 2 | |
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| 3. | (synthetik) do not push the button that spawns a hundred gliders!! ...ah, he pushed it | 3 | |
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| 4. | (synthetik 2) update 19 - spring cleaning [vod] | 17 | |
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| 5. | (synthetik 2) dance like a butterfly, kick like a mule | 8 | |
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| 6. | (synthetik 2) mucking about | 3 | |
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| 7. | (synthetik) running around launching my white stuff everywhere | 11 | |
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| 8. | (monster train 2) upshift | 0 | |
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| 9. | (monster train 2) soul of spring | 2 | |
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| 10. | (synthetik 2) we have obliterator at home | 20 | |
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| 11. | (synthetik) a timeless particle cannon, sidelined by an xburst chaos launcher? pinch me, i dream | 5 | |
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| 12. | (monster train 2) should have picked a different route looks like | 2 | |
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| 13. | (synthetik 2) package delivery | 13 | |
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| 14. | (synthetik 2) high explosive armor piercing | 15 | |
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| 15. | (monster train 2) shrink ray | 4 | |
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| 16. | (synthetik) if they are cold, you are cold - overheat your guns!! | 1 | |
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| 17. | (synthetik 2) the c4 would be a lot better if it triggered on every second activation instead | 17 | |
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| 18. | (monster train 2) even at the lowest difficulty this new mode is tripping me up! | 10 | |
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| 19. | (monster train 2) megamix | 6 | |
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| 20. | (synthetik) be careful with power tools, you might lose a limb! ...or worse | 11 | |
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| 21. | (monster train 2) destiny of the railforged - something old and something new | 4 | |
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| 22. | (synthetik 2) they feed us poison so we buy their "cures" while they ban our medicine | 14 | |
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| 23. | (synthetik 2) go hard and make a big splash! | 12 | |
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| 24. | (synthetik) it is finally here, the tri-bolted particle cannon!! | 17 | |
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| 25. | (monster train 2) cults, candles, and moonlit rituals | 6 | |
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| 26. | (synthetik 2) alpha testing update 19 [vod] | 24 | | SYNTHETIK 2
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| 27. | (synthetik 2) i am already dead | 19 | |
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| 28. | (monster train 2) clown car | 7 | |
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| 29. | (synthetik 2) oh, it can just one shot you apparently | 19 | |
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| 30. | (synthetik) it is here... the overclocked armageddon!! | 3 | |
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| 31. | (monster train 2) dragonscales | 5 | |
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| 32. | (synthetik 2) new directive | 13 | |
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| 33. | (synthetik 2) the turret does not count for the divine sacrifice - would have liked to know sooner! | 8 | |
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| 34. | (monster train 2) if no one else wants to make a new challenge then i will make my own | 6 | |
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| 35. | (synthetik 2) i lost patience | 13 | |
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| 36. | (synthetik 2) server? i thought it was a p2p game at this point | 10 | |
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| 37. | (monster train 2) giving up the score on this one | 8 | |
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| 38. | (synthetik 2) the tomahawk knows where it is | 20 | |
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| 39. | (synthetik 2) should have just moved on with my life instead | 17 | |
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| 40. | (synthetik) i never realize in time that it is a hyper adrenaline room | 5 | |
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| 41. | (monster train 2) go green | 3 | |
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| 42. | (synthetik) not quite the tri-bolt i was hoping for, but this is not too bad either | 10 | |
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| 43. | (synthetik 2) the waiting game or: one minutes of playing, five minutes of inventory management | 22 | |
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| 44. | (synthetik 2) too much | 12 | |
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| 45. | (monster train 2) hey sister sister sister sister sister | 4 | |
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| 46. | (synthetik 2) now where was i... oh right - world domination! | 19 | |
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| 47. | (monster train 2) appear i missed some crucial drafts! | 6 | |
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| 48. | (synthetik 2) guess i will do without my class skills then... | 19 | |
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| 49. | (synthetik 2) change over | 31 | |
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| 50. | (synthetik) should have just moved on... | 10 | |
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| 51. | (synthetik 2) here comes the thunder | 18 | |
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| 52. | (monster train 2) for the hoard | 12 | |
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| 53. | (synthetik) dizzy | 4 | |
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| 54. | (synthetik 2) flowfire math: 1200 is 40% of 2100 | 15 | |
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| 55. | (monster train 2) the titans turned out to be quite tough to juggle, despite my generous modifiers | 11 | |
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| 56. | (synthetik 2) spiderman | 15 | |
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| 57. | (synthetik 2) this run went to the dogs | 7 | |
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| 58. | (synthetik 2) that particular mainboard configuration is too congested, methinks | 16 | |
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| 59. | (monster train 2) the only alternative to growing old is to die | 3 | |
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| 60. | (synthetik 2) "monkey's paw game design" | 105 | |
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| 61. | (synthetik) just give me every shotgun you have | 5 | |
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| 62. | (monster train 2) top shelf | 6 | |
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| 63. | (monster train 2) hurts so good | 4 | |
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| 64. | (synthetik) twice blessed | 8 | | Synthetik
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| 65. | (synthetik 2) do you like rts games | 18 | |
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| 66. | (monster train 2) prismatic | 10 | |
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| 67. | (synthetik 2) how about the nemesis as your complementary weapon for today | 42 | |
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| 68. | (synthetik) good daily, see you tomorrow | 14 | |
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| 69. | (monster train 2) throw pillow | 1 | |
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| 70. | (monster train 2) stop, it tickles! | 4 | |
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| 71. | (synthetik 2) why am i getting 150 ms of latency on the eu server... | 7 | |
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| 72. | (monster train 2) feastables | 4 | |
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| 73. | celestial bodies | 1,759 | |
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| 74. | evocation - a dark and mysterious deckbuilder... or: draw me a lot of pretty stars! | 8 | |
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| 75. | (synthetik 2) peaked cortisol | 18 | | SYNTHETIK 2
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| 76. | (monster train 2) this one is a freebie | 7 | |
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| 77. | (synthetik 2) stand clear!! | 41 | |
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| 78. | (monster train 2) qel might be the biggest hurdle in a lot of these challenge runs | 7 | |
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| 79. | (synthetik 2) packet loss | 29 | |
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| 80. | (monster train 2) painful modifiers today, but no matter! | 6 | |
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| 81. | (synthetik) i never was any good at this | 6 | | Synthetik
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| 82. | (synthetik 2) back to basics | 26 | |
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| 83. | (monster train 2) bomberman | 6 | |
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| 84. | (against the storm) it is too cruel! i came all the way out here just to die of hunger again... | 8 | |
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| 85. | (synthetik) finally, a demolisher weapon! sort of | 9 | |
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| 86. | (dicevaders) reaching the end of the playtest | 5 | |
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| 87. | (synthetik 2) oops! there goes the network again | 16 | |
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| 88. | (monster train 2) walking on hot embers | 2 | |
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| 89. | (synthetik 2) here is why you should try the c4 | 93 | |
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| 90. | (synthetik) scary spider | 10 | |
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| 91. | (synthetik 2) whoops! someone tripped over a wire again | 18 | |
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| 92. | (monster train 2) better not be too slow with the scaling on this one... | 8 | |
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| 93. | (lethal company) playing some retro co-op games at the end of the year | 18 | | Lethal Company
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| 94. | (dicevaders) ramping up the difficulty | 5 | |
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| 95. | (monster train 2) turtle up | 3 | |
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| 96. | (synthetik 2) precision weapon | 16 | |
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| 97. | (synthetik 2) i get knocked down, but i get up again | 14 | |
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| 98. | painting a mushroom 🍄 | 49 | |
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| 99. | (dicevaders) four dice are better than three | 7 | |
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| 100. | (synthetik 2) how come i do not get any resonator targets in co-op | 14 | |
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