| 1. | I Hope Xbox Doesn’t Buy Steam | 213 | |
|
| 2. | The $1B Game Exclusivity Debate | 321 | |
|
| 3. | The Industry Isn’t Saved by More Sequels | 200 | |
|
| 4. | LinkedIn Gets Dishonest During Game Backlash- HighGuard | 1,106 | |
|
| 5. | Marathon- Games Aren’t Competing With Games Anymore | 918 | |
|
| 6. | Are Consoles About to End for Good?-XBOX OVER | 11 | |
|
| 7. | HIGHGUARD “Within a Second… Everyone Was Like: This Is Sh*t” | 266 | |
|
| 8. | AI and Human Dignity | 16 | |
|
| 9. | The Frustration of Bad Level Design in Modern Games | 12 | |
|
| 10. | Mind-Blowing Recognition from Wolfenstein Art Director! | 9 | |
|
| 11. | Debunking Crunch Culture: Is Overworking Really Necessary? | 29 | |
|
| 12. | Living the Teenage Dream: Bringing Wolfenstein Back! | 15 | |
|
| 13. | Confession Time: I Owe John Romero $30! | 24 | |
|
| 14. | Mass Exodus: Game Developers Abandoning Industry | 111 | |
|
| 15. | The Lost Art of Game Optimization: A Developer's Lament | 148 | |
|
| 16. | The Irreplaceable Human Touch in Creativity 🚀 | 66 | |
|
| 17. | From Chaos to Mastery: The Journey of Time Management | 81 | |
|
| 18. | Living the Teenage Fantasy: Turning Dreams into Reality | 124 | |
|
| 19. | Owing John Romero 30 Bucks: A Hilarious Origin Story | 173 | |
|
| 20. | The Moment Everything Came Together | 143 | |
|
| 21. | Europe and Asia Game Industry is Booming! | Games ReCAP | 25 | |
|
| 22. | Survivor's Guilt in the Game Industry | Games ReCAP | 231 | |
|
| 23. | Political Firings While Making Games | Games ReCaP | 36 | |
|
| 24. | Crunching to Death in Games | Games ReCaP | 19 | |
|
| 25. | The Internet Never Forgets! | 292 | |
|
| 26. | Games Get Bigger, Teams Get Smaller | 571 | |
|
| 27. | Setting Yourself on Fire in the Game Industry | 290 | |
|
| 28. | The Toll of Layoffs: Losing Their Damn Mind | 783 | |
|
| 29. | 2028: Three More Years Until Industry Rebound | 220 | |
|
| 30. | Empty Soulless Games: The Gaming Industry's Structural Decline | 94 | |
|
| 31. | Global Talent Shakeup: Remote Work Revolution | 232 | |
|
| 32. | Feel Pain in the Game: Next-Level VR Tech 🚀 | 17 | |
|
| 33. | First Time in VR: The Mind-Blowing 'Whoa' Moment | 10 | |
|
| 34. | The Good Ol' Days of VR: Remember When Phones Burned Your Face? | 71 | |
|
| 35. | VR: Turning Player Experience Up to 11! | 215 | |
|
| 36. | Seeing Hard Work Pay Off: A Developer's Journey Through Two Project Lifecycles | 59 | |
|
| 37. | Artists Silenced in Tech Evolution | 53 | |
|
| 38. | Can AI Ever Truly Replicate Human Creativity? | 18 | |
|
| 39. | The Myth of Speedy Movie Production with AI | 63 | |
|
| 40. | Redefining Creativity in the Age of AI | 444 | |
|
| 41. | AI Revolution: A Glimpse into Our Unpredictable Future | 8 | |
|
| 42. | From NFTs to AI: The Rapid Evolution of Tech | 125 | |
|
| 43. | The Hypocrisy of AI in Art: Secretly Becoming a 'Badass Concept Artist' | 55 | |
|
| 44. | Star Wars: The Undying Hope Amidst Controversy | 325 | |
|
| 45. | Burned Out on Repetitive Games | 365 | |
|
| 46. | The Poetic Magic of Epic Movies: Why 'Dune Part II' Stands Out | 126 | |
|
| 47. | Batman Arkham Asylum Changed Game Design Forever | 316 | | Batman: Arkham Asylum
|
| 48. | Reevaluating Game Development: Do We Need All Those Pixels? | 225 | |
|
| 49. | The Limitations of Social Media | 81 | |
|
| 50. | Visuals vs. Quality: The Real Challenge in Gaming | 208 | |
|
| 51. | Why AI-Generated Games Will Disappoint: A Brutally Honest Take | 79 | |
|
| 52. | The Game Industry Just Got More Fierce | 394 | |
|
| 53. | Executives vs. Remote Work: The Tension in Game Development | 238 | |
|
| 54. | The AI Hype: Just Add 'AI' and Watch the Money Roll In! | 5 | |
|
| 55. | Is AI Taking Over Jobs? | 319 | |
|
| 56. | Don't Let AI Replace Your Core Skills! | 169 | |
|
| 57. | Indie Game Struggles: The Harsh Financial Reality | 327 | |
|
| 58. | Why Indie Development Is Crucial for Gaming's Future | 78 | |
|
| 59. | Gamers Are Smarter and More Supportive Than Ever! | 385 | |
|
| 60. | The Evolving Smart Gamers: Support for Indie Developers | 480 | |
|
| 61. | Is the Future of Gaming Subscription Models Unsustainable? | 176 | |
|
| 62. | Crafting Meaningful Choices in Game Design 🎮 | 73 | |
|
| 63. | A Game Without Microtransactions? Yes, Please! | 119 | |
|
| 64. | Bringing Back the Old-School Gaming Model | 130 | |
|
| 65. | Crunching is Job Security: A Modern Dilemma | 15 | |
|
| 66. | Losing Talent: The Impact on Project Quality in Gaming | 102 | |
|
| 67. | Gaming Industry Wounds: Managers Chasing Trends | 108 | |
|
| 68. | Small Studios vs. Giants: Hustling to Keep Up! | 94 | |
|
| 69. | Game Devs Have No Backbone! | 473 | |
|
| 70. | Breaking: Tencent Designated as Military Company! | 785 | |
|
| 71. | Where's the Innovation? A Call to Game Designers | 435 | |
|
| 72. | The Next iPhone Moment in Gaming? | 270 | |
|
| 73. | AR Gaming: More Exciting Than Ever! | 93 | |
|
| 74. | Celebrating Indie's Creative Courage | 199 | |
|
| 75. | Mastering the Art of Vague but Exciting Game Marketing | 87 | |
|
| 76. | The Gaming Industry's Second Industrial Revolution | 4 | |
|
| 77. | AAA Games Are Dead: The Industry's New Direction | 119 | |
|
| 78. | Is This Game Studio Doomed? 🔥 | 17 | |
|
| 79. | The Struggle of Game Development 🕹️ | 112 | |
|
| 80. | Why Great Games Fail | 81 | |
|
| 81. | When a Bad Game Shuts Down a Studio | 98 | |
|
| 82. | Against All Odds Shipping a Game During COVID | 93 | |
|
| 83. | The Crushing Stress of Unpredictable Challenges | 45 | |
|
| 84. | Narrative Games Are Not Dead! | 38 | |
|
| 85. | The Game Industry Isn't Going Anywhere | 114 | |
|
| 86. | From Studio Move In to Shutdown in a Week | 60 | |
|
| 87. | Dedication Unleashed Willing to Clean Toilets for a Game Dev Job | 522 | |
|
| 88. | Has AAA Gaming Lost Its Edge | 349 | |
|
| 89. | The Miracle of Game Development | 328 | |
|
| 90. | The Bay Area Transformation Personal and Professional Shifts | 62 | |
|
| 91. | The Hidden Challenge of Game Marketing 500 Screenshots for JUST One Approval! | 89 | |
|
| 92. | Unionization: A Vital Support Amidst Turbulent Layoffs and Corporate Practices in the Game Industry | 13 | |
|
| 93. | Spark and Bibi with Igor Puskaric | 337 | 54 | |
|
| 94. | Global Outlook for the Game Industry After the Pandemic | Unchained Report | 22 | |
|
| 95. | Crunch Culture in 2020 | Unchained Report | 60 | |
|
| 96. | How Game Devs Are Coping with Working from Home? | Unchained Report | 54 | |
|
| 97. | The Mystery Behind Marketing with Starlight Skyes | GDuX.me 2020 | 310 | |
|
| 98. | Surviving Long Term in the Game Industry with Moo Yu | GDuX.me 2020 | 130 | | Knights and Bikes
|
| 99. | Game Licensing for Streamers? | Roundtable News | Game Dev Unchained Episode 241 | 134 | Show |
|
| 100. | Unchained Life Thus Far 1.5 Years Working for Myself | SoapBox | Game Dev Unchained Episode 240 | 123 | Show |
|