1. | X-COM: Terror from the Deep (часть 5-2) | 26 | | X-COM: Terror from the Deep
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2. | WIP Apply Damage | 25 | |
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3. | DevLog 16/02/24 | 23 | |
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4. | DevLog 20/03/24 - location generation draft | 19 | |
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5. | Teaser | 18 | |
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6. | WIP Menu | 15 | |
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7. | create test tilemap | 15 | |
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8. | RPG Roguelike #04 (composite sprite with collision) | 13 | |
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9. | DevLog 08/05/24 - test location | 11 | |
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10. | WIP animation of the movement of the lower part of the tank | 10 | |
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11. | #zxspectrum #zxevolution #vdac2 [4] | 9 | |
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12. | #zxspectrum #zxevolution #vdac2 [5.3] | 9 | |
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13. | new render (light stress test) | 9 | |
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14. | Torn Metal | 9 | |
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15. | WIP Loader (небольшой прогресс) | 9 | |
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16. | TRD #01 | 8 | |
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17. | RPG-Roguelike #02 | 8 | |
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18. | WIP Tank #02 | 8 | |
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19. | after a long, I continue ... | 8 | |
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20. | #zxspectrum #zxevolution #vdac2 [1] | 7 | |
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21. | #zxspectrum #zxevolution #vdac2 [5.2] | 7 | |
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22. | WIP draft droid death animations | 7 | |
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23. | Rim World ледник (часть 3) | 6 | | RimWorld
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24. | TRD #05 | 6 | |
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25. | Elite Legend - [06] | 6 | |
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26. | debug version of Dijkstra's Algorithm | 6 | |
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27. | Selecting an access point from those available via ZiFi | 6 | |
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28. | RPG-Roguelike | 6 | |
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29. | WIP Tank | 5 | |
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30. | DevLog 14/06/24 | 5 | |
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31. | WIP Menu (redefine keys) | 5 | |
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32. | VS 05/03/2021 built-in disassembly + debugger ZX-Evolution + VDAC2 | 5 | |
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33. | Elite Legend - [04] | 5 | |
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34. | Страна мифов - land of myths [4] | 5 | |
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35. | ZX-Convert (WIP) #04 | 5 | |
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36. | RPG-Roguelike (штрим 10) - тестовый | 5 | |
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37. | DUNE.avi | 4 | | Dune II
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38. | TRD #02 (concept) | 4 | |
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39. | Screensaver v1.0 | 4 | |
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40. | Pathfinding for Torn Metal (prototype) | 4 | |
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41. | relax | 4 | |
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42. | RPG Roguelike #05 - Screen Load (багованая первая версия) | 4 | |
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43. | #zxspectrum #zxevolution #vdac2 [2] | 4 | |
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44. | Реализация дерева поведения для чибриков #03 | 4 | |
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45. | Введение, первое знакомство с возможностями графиче... | 4 | |
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46. | Реализация дерева поведения для чибриков #02 | 4 | |
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47. | Реализация дерева поведения для чибриков #01 (Cut) | 4 | |
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48. | Elite Legend - [05] | 4 | |
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49. | Torn Metal - Units render | 4 | |
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50. | Страна мифов - land of myths [12] | 3 | |
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51. | draft droid death animations | 3 | |
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52. | X-COM: Terror from the Deep (часть 4-2) | 3 | | X-COM: Terror from the Deep
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53. | ZX-Evolution + VDAC2 (move object) | 3 | |
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54. | TRD #03 (~first blood~ first steps) | 3 | |
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55. | ZX-Evolution + VDAC2 (Dynamic light) | 3 | |
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56. | Elite Legend - [03] | 3 | |
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57. | Units attack the enemy (in progress) | 3 | |
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58. | VFX Switch Channel | 3 | |
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59. | RPG-Roguelike (cтрим 32) | 3 | |
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60. | RPG-Roguelike (cтрим 14) | 3 | |
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61. | Elite Legend - [11] | 3 | |
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62. | WIP Main Menu (небольшой прогресс) | 3 | |
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63. | ZX-SprConv (stream 1) | 3 | |
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64. | #zxspectrum #zxevolution #vdac2 [5] | 3 | |
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65. | #zxspectrum #zxevolution #vdac2 | 3 | |
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66. | что так долго-то... | 3 | |
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67. | just fun :D ;D хD | 3 | |
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68. | Из старенького с эмбиентом из фолыча | 2 | |
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69. | #zxspectrum #zxevolution #vdac2 [3] - test skybox | 2 | |
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70. | #zxspectrum #zxevolution #vdac2 [5.4 final] | 2 | |
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71. | X-COM: Terror from the Deep (часть 6-2) | 2 | | X-COM: Terror from the Deep
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72. | VS 03/03/2021 built-in disassembly + debugger ZX-Evolution + VDAC2 | 2 | |
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73. | Чёрный ворон (часть 1) | 2 | |
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74. | RPG-Roguelike (штрим 4) | 2 | |
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75. | entering the debugger through the NMI (with the capability to completely disable the debugger) | 2 | | Debugger
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76. | Foliage | 2 | |
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77. | TRD #04 | 2 | |
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78. | RPG-Roguelike (штрим 1) | 2 | |
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79. | X-COM: Terror from the Deep (часть 17-4) | 2 | | X-COM: Terror from the Deep
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80. | Development progress | 2 | |
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81. | НЛО 2 (часть 7) | 2 | |
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82. | The beginning of the creation of basic weapons | 2 | |
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83. | Rim World ледник (часть 4) | 2 | | RimWorld
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84. | Render 330K triangles under the Hololens (33 fps) [STL, C++11, C++\CX, DirecX 11] | 2 | |
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85. | Elite Legend - [07] | 2 | |
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86. | TRD #06 | 2 | |
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87. | тест 001 | 2 | |
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88. | Gameplay | 2 | |
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89. | Map Editor 2011 12 25 20 40 43 99 | 2 | |
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90. | GR | 2 | |
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91. | RPM | 2 | |
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92. | Elite Legend - [10] | 2 | |
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93. | RPG-Roguelike (cтрим 12) | 2 | |
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94. | Dune.avi | 2 | | Dune II
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95. | Rim World ледник (часть 2) | 1 | | RimWorld
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96. | Чёрный ворон (часть 7) | 1 | |
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97. | Elite Legend - [08] | 1 | |
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98. | RPG-Roguelike (cтрим 13) | 1 | |
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99. | RPG-Roguelike (cтрим 30) | 1 | |
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100. | Hololens 330к triangles. Simple Shader lighting, no deferred lighting and SSAO. | 1 | |
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