Mikhail Gamaev

Mikhail Gamaev

Views:
65,490
Subscribers:
314
Videos:
272
Duration:
20:14:33:17
Russian Federation
Russian Federation

Mikhail Gamaev is a Russian YouTube content creator with 314 subscribers, with his content totaling at least 65.49 thousand views views across 272 videos.

Created on ● Channel Link: https://www.youtube.com/channel/UCruUO_0wlUzNS15F7uhlHzQ





Top 100 Most Viewed Videos by Mikhail Gamaev


Video TitleViewsCategoryGame
1.Teaser3,745
2.DUNE.avi2,575Dune II
3.DUNE 2011 01 14 00 27 59 432,326
4.DevLog 16/02/241,827
5.Dune _ main.avi1,397
6.Еxperiments with voxels 64x64x641,297
7.Из старенького с эмбиентом из фолыча1,197
8.Tutorial - Triangle1,140Tutorial
9.DUNE 2011-01-15 06-18-08-26.avi1,088
10.Torn Metal1,061
11.Russian programming .... Dune on Android1,006
12.DevLog 08/05/24 - test location1,001
13.WIP Apply Damage824
14.harley davidson voxels (132x127x255)803
15.debug version of Dijkstra's Algorithm798
16.after a long, I continue ...786
17.Dune.avi719Dune II
18.DUNE 2011-01-25 07-22-07-68.avi716Dune II
19.RPG-Roguelike643
20.#zxspectrum #zxevolution #vdac2 [5.2]638
21.TRD #02 (concept)594
22.Обзор EWIL for Android.avi560
23.Demo EWIL 2011-10-25 03-54-47-21.avi559
24.relax543
25.#zxspectrum #zxevolution #vdac2531
26.ZX-Evolution + VDAC2 (move object)524
27.EL BIGOTUDO (zx-spectrum)521
28.DUNE 2011-01-22 19-23-12-57.avi514
29.Реализация дерева поведения для чибриков #01 (Cut)492
30.RPG-Roguelike #02471
31.#zxspectrum #zxevolution #vdac2 [5.3]458
32.new render (light stress test)456
33.Настройка VCode445
34.Пример работы.avi428Dune 2000
35.DUNE 2011-01-21 12-08-59-82.avi407
36.Torn Metal - Units render407
37.Foliage391
38.RPG Roguelike #05 - Screen Load (багованая первая версия)390
39.Gameplay384
40.Реализация дерева поведения для чибриков #03384
41.Введение, первое знакомство с возможностями графиче...378
42.Demo Engine For Remake Dune (EWIL).avi374
43.Эволюция кастомной физики UE только для визуализации372
44.тест 001.1370
45.TRD #01348
46.Pathfinding for Torn Metal (prototype)343
47.ZX-Evolution + VDAC2 (Dynamic light)342
48.Тест 3332
49.Гильдейский крейсер.avi330
50.тест 001327
51.#zxspectrum #zxevolution #vdac2 [1]319
52.Units attack the enemy (in progress)314
53.Чёрный ворон (часть 1)311
54.DevLog 20/03/24 - location generation draft304
55.create test tilemap304
56.RPG-Roguelike (cтрим 16)301
57.тест 2299
58.#zxspectrum #zxevolution #vdac2 [3] - test skybox296
59.TRD #06295
60.Hololens 330к triangles. Simple Shader lighting, no deferred lighting and SSAO.293
61.Screensaver v1.0287
62.#zxspectrum #zxevolution #vdac2 [2]285
63.НЛО 2 (часть 3)284
64.Development progress283
65.НЛО 2 (часть 1)281
66.VS 05/03/2021 built-in disassembly + debugger ZX-Evolution + VDAC2281
67.move 60 units to cursor position [7 MHz]281
68.Demo EWIL 2011-10-25 00-12-25-39.avi279
69.X-COM: Terror from the Deep (часть 1)278X-COM: Terror from the Deep
70.DevLog 14/06/24278
71.WIP Menu273
72.ресерч/проработка менюшек273
73.Реализация дерева поведения для чибриков #02265
74.Task_first 2011-02-11 00-10-15-73.avi254
75.#zxspectrum #zxevolution #vdac2 [5]253
76.результаты работ с 05.07.2019 по 08.07.19249
77.#zxspectrum #zxevolution #vdac2 [5.4 final]248
78.Render 330K triangles under the Hololens (33 fps) [STL, C++11, C++\CX, DirecX 11]246
79.RPG-Roguelike (cтрим 15)242
80.НЛО 2 (часть 6)228
81.Lightning on the surface of the mesh228
82.engine refactor227
83.HighFleet227
84.WIP Tank227
85.RPG-Roguelike (cтрим 14)225
86.WIP animation of the movement of the lower part of the tank224
87.WIP Main Menu (небольшой прогресс)222
88.WIP Tank #02219
89.Slicer mesh215
90.Solar System213
91.Создание тайловой карты #1212
92.RPG Roguelike #04 (composite sprite with collision)211
93.move ten units to cursor position [3.5 MHz]208
94.Tutorial - Cube (index list)207Tutorial
95.Реализация дерева поведения для чибриков #04205
96.001202
97.#zxspectrum #zxevolution #vdac2 [4]199
98.клепаем менюшку194
99.Map Editor 2011 12 25 20 40 43 99192
100.что так долго-то...189