1. | Teaser | 3,745 | |
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2. | DUNE.avi | 2,575 | | Dune II
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3. | DUNE 2011 01 14 00 27 59 43 | 2,326 | |
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4. | DevLog 16/02/24 | 1,827 | |
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5. | Dune _ main.avi | 1,397 | |
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6. | Еxperiments with voxels 64x64x64 | 1,297 | |
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7. | Из старенького с эмбиентом из фолыча | 1,197 | |
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8. | Tutorial - Triangle | 1,140 | Tutorial |
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9. | DUNE 2011-01-15 06-18-08-26.avi | 1,088 | |
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10. | Torn Metal | 1,061 | |
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11. | Russian programming .... Dune on Android | 1,006 | |
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12. | DevLog 08/05/24 - test location | 1,001 | |
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13. | WIP Apply Damage | 824 | |
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14. | harley davidson voxels (132x127x255) | 803 | |
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15. | debug version of Dijkstra's Algorithm | 798 | |
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16. | after a long, I continue ... | 786 | |
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17. | Dune.avi | 719 | | Dune II
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18. | DUNE 2011-01-25 07-22-07-68.avi | 716 | | Dune II
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19. | RPG-Roguelike | 643 | |
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20. | #zxspectrum #zxevolution #vdac2 [5.2] | 638 | |
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21. | TRD #02 (concept) | 594 | |
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22. | Обзор EWIL for Android.avi | 560 | |
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23. | Demo EWIL 2011-10-25 03-54-47-21.avi | 559 | |
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24. | relax | 543 | |
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25. | #zxspectrum #zxevolution #vdac2 | 531 | |
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26. | ZX-Evolution + VDAC2 (move object) | 524 | |
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27. | EL BIGOTUDO (zx-spectrum) | 521 | |
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28. | DUNE 2011-01-22 19-23-12-57.avi | 514 | |
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29. | Реализация дерева поведения для чибриков #01 (Cut) | 492 | |
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30. | RPG-Roguelike #02 | 471 | |
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31. | #zxspectrum #zxevolution #vdac2 [5.3] | 458 | |
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32. | new render (light stress test) | 456 | |
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33. | Настройка VCode | 445 | |
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34. | Пример работы.avi | 428 | | Dune 2000
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35. | DUNE 2011-01-21 12-08-59-82.avi | 407 | |
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36. | Torn Metal - Units render | 407 | |
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37. | Foliage | 391 | |
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38. | RPG Roguelike #05 - Screen Load (багованая первая версия) | 390 | |
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39. | Gameplay | 384 | |
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40. | Реализация дерева поведения для чибриков #03 | 384 | |
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41. | Введение, первое знакомство с возможностями графиче... | 378 | |
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42. | Demo Engine For Remake Dune (EWIL).avi | 374 | |
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43. | Эволюция кастомной физики UE только для визуализации | 372 | |
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44. | тест 001.1 | 370 | |
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45. | TRD #01 | 348 | |
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46. | Pathfinding for Torn Metal (prototype) | 343 | |
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47. | ZX-Evolution + VDAC2 (Dynamic light) | 342 | |
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48. | Тест 3 | 332 | |
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49. | Гильдейский крейсер.avi | 330 | |
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50. | тест 001 | 327 | |
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51. | #zxspectrum #zxevolution #vdac2 [1] | 319 | |
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52. | Units attack the enemy (in progress) | 314 | |
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53. | Чёрный ворон (часть 1) | 311 | |
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54. | DevLog 20/03/24 - location generation draft | 304 | |
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55. | create test tilemap | 304 | |
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56. | RPG-Roguelike (cтрим 16) | 301 | |
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57. | тест 2 | 299 | |
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58. | #zxspectrum #zxevolution #vdac2 [3] - test skybox | 296 | |
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59. | TRD #06 | 295 | |
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60. | Hololens 330к triangles. Simple Shader lighting, no deferred lighting and SSAO. | 293 | |
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61. | Screensaver v1.0 | 287 | |
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62. | #zxspectrum #zxevolution #vdac2 [2] | 285 | |
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63. | НЛО 2 (часть 3) | 284 | |
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64. | Development progress | 283 | |
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65. | НЛО 2 (часть 1) | 281 | |
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66. | VS 05/03/2021 built-in disassembly + debugger ZX-Evolution + VDAC2 | 281 | |
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67. | move 60 units to cursor position [7 MHz] | 281 | |
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68. | Demo EWIL 2011-10-25 00-12-25-39.avi | 279 | |
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69. | X-COM: Terror from the Deep (часть 1) | 278 | | X-COM: Terror from the Deep
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70. | DevLog 14/06/24 | 278 | |
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71. | WIP Menu | 273 | |
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72. | ресерч/проработка менюшек | 273 | |
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73. | Реализация дерева поведения для чибриков #02 | 265 | |
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74. | Task_first 2011-02-11 00-10-15-73.avi | 254 | |
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75. | #zxspectrum #zxevolution #vdac2 [5] | 253 | |
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76. | результаты работ с 05.07.2019 по 08.07.19 | 249 | |
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77. | #zxspectrum #zxevolution #vdac2 [5.4 final] | 248 | |
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78. | Render 330K triangles under the Hololens (33 fps) [STL, C++11, C++\CX, DirecX 11] | 246 | |
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79. | RPG-Roguelike (cтрим 15) | 242 | |
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80. | НЛО 2 (часть 6) | 228 | |
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81. | Lightning on the surface of the mesh | 228 | |
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82. | engine refactor | 227 | |
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83. | HighFleet | 227 | |
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84. | WIP Tank | 227 | |
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85. | RPG-Roguelike (cтрим 14) | 225 | |
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86. | WIP animation of the movement of the lower part of the tank | 224 | |
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87. | WIP Main Menu (небольшой прогресс) | 222 | |
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88. | WIP Tank #02 | 219 | |
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89. | Slicer mesh | 215 | |
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90. | Solar System | 213 | |
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91. | Создание тайловой карты #1 | 212 | |
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92. | RPG Roguelike #04 (composite sprite with collision) | 211 | |
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93. | move ten units to cursor position [3.5 MHz] | 208 | |
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94. | Tutorial - Cube (index list) | 207 | Tutorial |
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95. | Реализация дерева поведения для чибриков #04 | 205 | |
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96. | 001 | 202 | |
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97. | #zxspectrum #zxevolution #vdac2 [4] | 199 | |
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98. | клепаем менюшку | 194 | |
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99. | Map Editor 2011 12 25 20 40 43 99 | 192 | |
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100. | что так долго-то... | 189 | |
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