2024-01-04 | I definitely made this thing, it took me a while so I hope you check it out! | 7:47 | 228 | |
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2023-12-15 | Artifact 4 Outcomes 4 - InfiniteSprintBuff | 0:51 | 3 | |
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2023-12-15 | Artefact Outcomes 3 GunAmmoReload | 0:45 | 1 | |
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2023-12-15 | Ammo box Pickup | 0:38 | 2 | |
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2023-12-15 | AmmoDecreaseReload | 0:53 | 2 | |
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2023-12-14 | Health Bar, Healing & Damage | 0:19 | 1 | |
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2023-12-14 | Runnin gout of ammo and reloading gun | 0:35 | 1 | |
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2023-12-14 | Outcomes 7 Main Menu Music | 0:32 | 7 | |
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2023-12-14 | Outcomes2SlamAbility | 0:03 | 3 | |
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2023-12-14 | BouncierMenuMusicSuggestion | 2:56 | 4 | |
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2023-12-14 | Desert Level Final | 1:30 | 5 | |
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2023-12-14 | Desert Level testing Rocks Falling | 1:13 | 9 | |
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2023-12-14 | Healing With Bandage_V2 | 0:19 | 2 | |
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2023-12-14 | Spawn Pickups | 0:34 | 0 | |
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2023-12-14 | MainMenuMusicFLStudio | 0:37 | 35 | |
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2023-12-14 | Pickup and Heal with Bandage | 0:17 | 0 | |
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2023-12-14 | DesertLevelFinalV5 | 0:13 | 12 | |
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2023-12-14 | DesertLevelEndV1 | 0:28 | 1 | |
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2023-12-14 | AI Roams then chases when seen colliding deals damage | 0:58 | 0 | |
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2023-12-14 | SlamParticles | 0:06 | 1 | |
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2023-12-14 | Shows platform BP in Project | 0:11 | 2 | |
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2023-12-14 | CollisionEffect | 0:05 | 4 | |
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2023-12-14 | Outcomes1PickupModel | 0:14 | 3 | |
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2023-12-14 | Shows Pickup working in level with VFX sparkles | 0:47 | 3 | |
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2023-12-14 | SlamTrail | 0:06 | 1 | |
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2023-12-14 | Outcomes 6 Controls Menu | 0:14 | 1 | |
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2023-12-14 | Particle Effects for Pickup (Sparkles) | 0:06 | 4 | |
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2023-12-14 | SlamAbility | 0:03 | 1 | |
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2023-12-14 | Stamina Bar depletes when sprinting and regens when not | 0:17 | 1 | |
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2023-12-14 | Item Pickup Question Mark BP with Sparkles VFX | 0:13 | 1 | |
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2023-12-14 | New & Improved Health Bar | 0:24 | 2 | |
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2023-12-14 | Artifact 1 outcome - Final Health Bar | 0:30 | 2 | |
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2022-09-29 | Outcomes - Crouching | 0:16 | 4 | | Minecraft
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2022-09-29 | Basic ThirdPersonCharacter to FirstPerson | 0:18 | 1 | |
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2022-09-29 | 2022 05 26 12 59 13 | 0:35 | 5 | |
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2022-09-29 | 2022 05 26 13 00 43 | 0:25 | 3 | |
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2022-09-29 | Tutorial Level Runthrough | 2:53 | 11 | |
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2022-09-29 | Boss Charge Attack (WIP) | 0:11 | 13 | |
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2022-09-29 | Outcomes - Main Menu Final | 1:02 | 1 | |
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2022-09-29 | 2022 05 09 23 22 53 | 0:58 | 5 | |
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2022-09-29 | Crouching v1 | 0:29 | 1 | |
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2022-09-29 | Changed to Crouching / player character | 0:19 | 2 | |
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2022-09-29 | Main Menu button options | 0:57 | 13 | |
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2022-09-29 | Safe Mechanic (reused) | 0:27 | 5 | |
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2022-09-29 | Death Sound Effect | 0:27 | 13 | |
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2022-09-29 | Main Menu Test Design | 0:32 | 22 | |
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2022-09-29 | 2022 05 26 13 02 06 | 1:30 | 2 | |
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2022-09-29 | Range | 0:19 | 1 | |
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2022-09-29 | Outcomes - Decals | 0:22 | 1 | |
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2022-09-29 | Reshuffle mechanics | 1:07 | 9 | |
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2022-09-29 | Sprinting Sound | 0:30 | 9 | |
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2022-09-29 | Health & Damage Test | 0:28 | 9 | |
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2022-09-29 | Outcomes - Sprinting With sound | 0:24 | 2 | |
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2022-09-29 | Outcomes - Health, Damage, Death Sound | 0:27 | 12 | |
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2022-09-29 | Elemental Projectiles (no debuffs yet) | 0:19 | 12 | |
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2022-09-29 | tutorial Level Blockout | 0:23 | 2 | | Unreal
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2022-09-29 | Outcomes - Tutorial Level final playthrough | 3:40 | 4 | |
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2022-09-29 | Range Shoots | 0:18 | 1 | |
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2022-09-29 | Melee | 0:13 | 1 | |
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2022-09-29 | Elemental shooting fire ice | 0:21 | 2 | |
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2022-09-29 | Enemy AI Near completion test | 0:42 | 2 | |
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2022-09-29 | Range elemtanl Projectiles | 0:20 | 1 | |
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2022-09-29 | water / ice projectile | 0:05 | 1 | |
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2022-09-29 | Boss EQS | 0:40 | 2 | |
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2022-09-29 | Fireball projectile | 0:05 | 1 | |
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2022-09-29 | Range AI Fin | 0:35 | 1 | |
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2022-09-29 | Melee AI Fin | 0:25 | 1 | |
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2022-09-29 | BossChargeEArly | 0:24 | 2 | |
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2022-09-29 | Boss Basic Animations charge attack throne room level | 0:36 | 3 | |
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2022-09-29 | Basic Swing anim | 0:12 | 1 | |
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2022-09-29 | Swing hit particles | 0:13 | 1 | |
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2022-09-29 | Slam attack particles | 0:12 | 6 | |
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2022-09-29 | Boss Death Anim | 0:08 | 1 | |
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2022-09-29 | Swing Fireball Attack (invisible fire tho?) with sound | 0:15 | 2 | | Unreal
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2022-09-29 | Boss Blend Space animations | 0:10 | 1 | |
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2022-09-29 | Boss Gameplay with sounds and animations fin | 0:38 | 2 | |
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2022-09-29 | Boss Gameplay Before sound Effects added fin | 1:34 | 5 | |
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2022-09-29 | Final Gameplay with enemy ads | 1:30 | 4 | |
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2022-09-29 | Outcomes 3 RAnge Energy | 0:33 | 1 | |
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2022-09-29 | Outcomes 5 Melee Ice | 0:20 | 1 | |
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2022-09-29 | Outcomes 4 Melee Fire | 0:29 | 1 | |
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2022-09-29 | Outcomes 6 Melee Energy | 0:16 | 1 | |
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2022-09-29 | Outcomes 7 Final Boss | 1:34 | 2 | | Metin2
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2022-09-29 | Outcomes 1 Range Fire | 0:41 | 2 | |
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2022-09-29 | Outcomes 2 Range Ice | 0:43 | 2 | |
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2022-09-29 | Boulder Escape Pathway | 0:27 | 10 | |
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2022-09-29 | Doors Traps Health Death | 1:35 | 7 | |
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2022-09-29 | Re-Using Safe mechanic | 0:17 | 13 | |
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2021-05-21 | Skip Button | 0:46 | 33 | |
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2021-05-21 | WizardAbilities | 1:13 | 14 | |
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2021-05-21 | HighlightedButtons | 1:22 | 5 | |
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2021-05-20 | Tutorial Level Playthrough | 4:45 | 9 | |
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2021-05-20 | HalzekeScene | 0:41 | 9 | |
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2021-04-22 | VillageVersion3 | 0:26 | 9 | |
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2021-04-22 | Wizard Thunderbolt Spell V1 | 0:34 | 6 | |
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2021-04-22 | VillageVersion2 | 0:36 | 7 | |
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2021-04-22 | SafeLock | 0:31 | 9 | |
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2021-04-22 | Post Process Shader vs no Shader. | 0:47 | 19 | |
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2021-04-22 | DoorLock | 0:27 | 9 | |
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2021-04-22 | HallwayMazeRoute1 | 2:27 | 5 | |
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