| 1. | 6x6 sliding puzzle solved in 7.999s (213/26.6) [WR] | 3 | |
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| 2. | 7x7 - 2x2 sliding puzzle relay in 39.555 (1026 / 25.938) | 9 | |
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| 3. | 8 puzzle 0.484 ao12 (20.3 / 42.271) [WR] with 0.338 ao5 | 3 | |
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| 4. | 8x8 sliding puzzle in 23.564 (707 / 30.003) [WR] | 4 | |
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| 5. | 15 puzzle 2.301 ao12 (72.1 / 31.296) [WR] | 3 | |
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| 6. | 15 puzzle x50 in 2:42.151 (4136 / 25.507) [WR] | 2 | |
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| 7. | 15 puzzle in 0.946s [Slidysim World Record] | 38 | |
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| 8. | 15 puzzle x10 in 26.99 (716 / 26.528) [WR] | 6 | |
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| 9. | 15 puzzle x42 in 2:17.704 (3532 / 25.649) [WR] | 1 | |
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| 10. | 8x8 sliding puzzle 27.759 ao5 (848.666 / 30.255) [WR] | 2 | |
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| 11. | 15 puzzle 2.592 ao50 [WR] (78.854 / 30.646) | 4 | |
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| 12. | 8 puzzle 0.65 ao50 (23.833 / 37.563) [WR] | 3 | |
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| 13. | 8 puzzle 0.741 ao50 (26.354 / 36.466) [WR] | 4 | |
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| 14. | 15 puzzle 2.782 ao100 (with 2.698 ao50) [WRs] | 1 | |
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| 15. | 5x5 sliding puzzle in 3.389 [WR] | 13 | |
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| 16. | 8x8 sliding puzzle in 24.240 (681 / 28.094) | 2 | |
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| 17. | 15 puzzle 1.916 ao5 (61.333 / 31.709) [WR] | 7 | |
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| 18. | 6x6 sliding puzzle 12.389 ao12 (333.600 / 26.654) [WR] / 11.773 ao5 PB | 1 | |
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| 19. | 16x16 sliding puzzle in 3:43.271 (7155 / 32.046) | 3 | |
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| 20. | 8 puzzle x42 in 49.962 (1202 / 24.058) [WR] | 3 | |
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| 21. | 8 puzzle x42 in 51.261s (1031/20.112) [WR] | 5 | |
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| 22. | 8 puzzle 0.547 ao25 (22.761 / 42.192) with 0.493 ao12 [WR] | 1 | |
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| 23. | 8 puzzle x100 in 2:01.630 (2830 / 23.267) [WR] | 2 | |
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| 24. | 20x20 sliding puzzle in 7:13.071 (14964 / 34.553) - Handcam | 2 | |
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| 25. | 8 puzzle 0.746 ao100 (with 0.722 ao50) [WRs] | 4 | |
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| 26. | 15 puzzle 2.363 ao25 (77.952/32.750) [WR] | 5 | |
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| 27. | 15 puzzle 2.249 ao12 [WR] (73.1 / 32.48) | 3 | |
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| 28. | 5x5 sliding puzzle 5.281 ao5 (166.666 / 30.738) [WR] | 7 | | 2048
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| 29. | 5x5 sliding puzzle 6.169 ao12 (179.1/28.922) [WR] | 4 | |
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| 30. | Leaderboards slidysim.exe Application Error. The instruction at 0x0000000000420E7C referenced memory | 22 | |
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| 31. | 15 puzzle 2.787 ao50 with 2.371 ao12 [WR] (30 TPS Handcam) | 9 | |
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| 32. | 15 puzzle 2.157 ao12 (66.6 / 30.741) [WR] | 4 | |
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| 33. | 9x9 sliding puzzle in 39.744 (1172 / 29.489) | 3 | |
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| 34. | 15 puzzle in 0.909s [Slidysim World Record] | 25 | |
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| 35. | 15 puzzle 1.794 ao5 (58 / 30.992) [WR] | 7 | |
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| 36. | 15 puzzle 2.908 ao100 (with 2.746 ao50 WR) | 2 | |
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| 37. | 5x5 sliding puzzle 4.96 ao5 (155 / 32.32) [WR] | 3 | |
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| 38. | 8 puzzle x10 in 9.961s (221/22.187) [WR] | 3 | |
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| 39. | 15 puzzle x20 in 59.136 (1636 / 27.665) [WR] | 2 | |
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| 40. | 6x6 sliding puzzle 10.993 ao5 (309 / 27.684) [WR] | 4 | |
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| 41. | [WR] 5x5 sliding puzzle 5.571 ao12 (170.6 / 30.946) with 5.108 ao5 | 4 | |
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| 42. | 15 puzzle 2.866 ao100 (85.326 / 30.209) [WR] | 3 | |
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| 43. | 7x7 sliding puzzle in 15.174 (415 / 27.349) | 2 | |
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| 44. | Fable TLC All Boasts - Trader Rescue - Glitchless, no Bodyguards, no Spells, no Punches, ~1:25s | 0 | | Fable: The Lost Chapters
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| 45. | 15 puzzle 4.961 ao50 | 0 | |
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| 46. | 8 puzzle x5 in 4.597 [WR] | 0 | |
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| 47. | 6x6 sliding puzzle height relay in 38.975 [WR] | 0 | |
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| 48. | Fable TLC All Boasts - Bandit Spy Extraction (Pacifist) - Glitchless, no Bodyguards | 0 | | Fable: The Lost Chapters
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| 49. | Fable TLC All Boasts - Protect Orchard Farm - Glitchless, no (extra) Bodyguards, no Slowtime | 0 | | Fable: The Lost Chapters
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| 50. | 15 puzzle in 1.425 | 0 | |
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| 51. | 10x10 sliding puzzle (4:18) | 0 | |
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| 52. | 9x9 sliding puzzle 1:44 keyboard single (938 moves) | 0 | |
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| 53. | 6x6 sliding puzzle - 100 almost optimal solves by AI | 0 | |
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| 54. | 9x9 sliding puzzle in 58s | 0 | |
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| 55. | All 8 puzzle optimal solutions in range from 22 to 21 moves | 0 | |
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| 56. | 15 puzzle 3.181 ao21 // with 3.095 ao12 | 0 | |
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| 57. | 15 puzzle in 1.447 | 0 | |
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| 58. | 13x13 sliding puzzle in 3:17 | 0 | |
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| 59. | 10x2 sliding puzzle in 4.639 [WR] | 0 | |
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| 60. | 8 puzzle 1.43 ao100 | 0 | |
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| 61. | 10x10 sliding puzzle 89s ao50 | 0 | |
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| 62. | 8x8 sliding puzzle 51s ao100 | 0 | |
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| 63. | Aimbooster 27:46 Tile Frenzy (7536) (89.4%) | 0 | | Tiles
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| 64. | 15 puzzle 3.25 ao12 | 0 | |
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| 65. | Schulte 6x6 CL in 11.9 | 0 | |
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| 66. | 5x5 - 2x2 sliding puzzle relay in 15.1 with 6.789 5x5 single | 0 | |
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| 67. | 8x8 sliding puzzle 48s ao50 | 0 | |
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| 68. | 8 puzzle 1.23 ao50 | 0 | |
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| 69. | 15 puzzle 4.57 ao50 | 0 | |
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| 70. | nyah | 0 | |
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| 71. | 5x5 sliding puzzle 9.67 ao5 | 0 | |
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| 72. | Windows 7 gadget 15puzzle Average of 5: YTUWR (18) seconds | 15 single | 0 | |
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| 73. | 5x5 sliding puzzle 8.72 ao12 | 0 | |
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| 74. | 15 puzzle 3.98 ao12 | 0 | |
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| 75. | 8 puzzle 68/100 optimal solves in 1 hour | 0 | |
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| 76. | 8 puzzle sub 2 ao100 | 0 | |
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| 77. | 8x8 sliding puzzle in 485 moves (reconstruction) | 0 | |
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| 78. | 7x7 sliding puzzle in 18.029 | 0 | |
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| 79. | 9x9 sliding puzzle in 64s | 0 | |
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| 80. | 5x5 sliding puzzle x10 in 77.75 [WR] | 0 | |
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| 81. | 3x3x3 avg of 5 (14.29) with two (three) 10.xx singles | 0 | |
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| 82. | 15 puzzle 1.0s prepared solve | 0 | |
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| 83. | Schulte 2.971 Original 4x4 single (Phone) [PB] | 0 | |
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| 84. | Aimbooster Challenge 2:46 | 0 | |
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| 85. | 15 puzzle in 1.356 | 0 | |
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| 86. | Ballsheet v6 | 0 | |
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| 87. | Ron pls | 0 | |
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| 88. | 15 puzzle incremental vectors (28.53) [WR2] | 0 | |
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| 89. | 15 puzzle x42 in 2:58 | 0 | |
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| 90. | Numpuz 6x6 in 1:21 (worst sliding puzzle app) | 0 | |
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| 91. | 15 puzzle 1.469 single | 0 | |
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| 92. | 4x14 sliding puzzle in 30.907 [WR] | 0 | |
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| 93. | 8 puzzle 0.889 ao100 | 0 | |
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| 94. | Fable TLC All Boasts - Darkwood Disturbance - Glitchless, no Bodyguards | 0 | | Fable: The Lost Chapters
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| 95. | 7x7 sliding puzzle in 24.483 | 0 | |
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| 96. | Fable TLC All Boasts - Execution Tree - Glitchless, no Bodyguards, no Spells, wait what?... | 0 | | Fable: The Lost Chapters
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| 97. | 8x8 sliding puzzle in 40.00s | 0 | |
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| 98. | 15 puzzle in 1.453 on phone | 0 | |
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| 99. | 15 puzzle in 1.423 | 0 | |
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| 100. | how to sub 30 on 6x6 sliding puzzle (minimal unsolved 29.451 WR) | 0 | |
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