1. | Detroit: Become Human - Hank's Car Ambiance (rain, faint music, white noise) | 3,035 | | Detroit: Become Human
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2. | Detroit: Become Human - Zen Garden Summer Ambiance (rain, music, live wallpaper) | 2,323 | Let's Play | Detroit: Become Human
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3. | Detroit: Become Human - Carlos Ortiz's House (music, rain, footsteps) | 1,860 | | Detroit: Become Human
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4. | Detroit: Become Human - Police Department Ambiance (talking, footsteps, coin) | 1,276 | | Detroit: Become Human
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5. | Detroit: Become Human - First Mission (Connor ambient music) | 973 | | Detroit: Become Human
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6. | Detroit: Become Human - Zen Garden Autumn Ambiance (birds, leaves, music) | 742 | | Detroit: Become Human
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7. | Detroit: Become Human - Zen Garden Spring Ambiance (music, birds, bugs, water) | 682 | | Detroit: Become Human
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8. | Detroit: Become Human - Kamski's House Ambiance (music, fountain, pool, live wallpaper) | 562 | Let's Play | Detroit: Become Human
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9. | Detroit: Become Human - Jimmy's Bar Ambiance (bar sounds, music, coin, tv) | 504 | | Detroit: Become Human
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10. | Detroit: Become Human - The Minsky Tapes (Kamski's home ambient music) | 446 | | Detroit: Become Human
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11. | Detroit: Become Human - Environment Scanning Ambiance (electronic noise, music) | 363 | | Detroit: Become Human
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12. | Detroit: Become Human - Jericho Ambiance (humming, tennis ball, fires) | 299 | | Detroit: Become Human
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13. | Detroit: Become Human - Zen Garden Spring Ambiance 2 [NO COIN] (music, birds, river) | 291 | | Detroit: Become Human
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14. | Detroit: Become Human - Outside Jimmy's Bar Ambiance (muffled music, rain, white noise) | 261 | | Detroit: Become Human
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15. | Detroit: Become Human - Eden Club Interior Ambiance (club music, investigation music, coin) | 240 | | Detroit: Become Human
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16. | Detroit: Become Human - Detroit City Rain Ambiance (distant trains, traffic, rain) | 234 | | Detroit: Become Human
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17. | Detroit: Become Human - CyberLife Tower Ambiance (water, music, drones) | 231 | | Detroit: Become Human
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18. | Detroit: Become Human - Cyberlife Level 49 Ambiance (soft ambient music, coin flipping) | 228 | | Detroit: Become Human
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19. | Detroit: Become Human - Zen Garden Summer Ambiance 2 [LOUDER] (rain, music, live wallpaper) | 225 | | Detroit: Become Human
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20. | Detroit: Become Human - Rainy Street Ambiance (rain, white noise, cars) | 210 | | Detroit: Become Human
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21. | Detroit: Become Human - Bellini Paints Ambiance (music, outdoor sounds, white noise) | 192 | | Detroit: Become Human
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22. | Detroit: Become Human - Outside Ortiz's House Ambiance (police sirens, driving cars, rain, thunder) | 182 | | Detroit: Become Human
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23. | Detroit: Become Human - First Mission Elevator Ambiance (mission music, white noise) | 179 | | Detroit: Become Human
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24. | Detroit: Become Human - Williams House Ambiance (birds, construction, live wallpaper) | 170 | Let's Play | Detroit: Become Human
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25. | Detroit: Become Human - Shopping Center Ambiance (drones, cars, city noise, live wallpaper) | 156 | Let's Play | Detroit: Become Human
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26. | Detroit: Become Human - Rose's House Ambiance (music, wood chopping, wind) | 150 | | Detroit: Become Human
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27. | Detroit: Become Human - Zen Garden Summer Ambiance 2 [LOUDER] (rain, music, live wallpaper) | 146 | Let's Play | Detroit: Become Human
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28. | Detroit: Become Human - Public Enemy Ambiance (music, footsteps) | 131 | | Detroit: Become Human
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29. | Detroit: Become Human - Zen Garden Autumn Ambiance 2 [NO COIN] (birds, music, leaves) | 129 | | Detroit: Become Human
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30. | Detroit: Become Human - The Nest Ambiance (pigeons, coin, music, live wallpaper) | 127 | Let's Play | Detroit: Become Human
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31. | Detroit: Become Human - Rainy Street Ambiance 3 (music, rain, cars) | 106 | | Detroit: Become Human
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32. | Detroit: Become Human - Motel Day Ambiance (white noise, outdoor noises, a/c) | 103 | | Detroit: Become Human
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33. | Detroit: Become Human - Motel Night Ambiance (rain outside, a/c, passing trains) | 103 | | Detroit: Become Human
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34. | Detroit: Become Human - Crosswalk Ambiance (cars, birds, talking, city sounds) | 99 | | Detroit: Become Human
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35. | Detroit: Become Human - Rainy Street Ambiance 2 (rain, sirens, passing train) | 93 | | Detroit: Become Human
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36. | Detroit: Become Human - Junkyard Singing Android Ambiance (singing, rain, music, talking) | 91 | | Detroit: Become Human
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37. | Detroit: Become Human - Williams House Ambiance 2 (various rooms, ambient music) | 89 | | Detroit: Become Human
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38. | Detroit: Become Human - Zen Garden Winter Ambiance 2 [LOUDER] (water, music, wind) | 89 | | Detroit: Become Human
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39. | Detroit: Become Human - Guitar Player Ambiance (singing, acoustic guitar, busy crowd, talking) | 88 | | Detroit: Become Human
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40. | Detroit: Become Human - Outside Ortiz's House Ambiance [NO SIREN] (driving cars, rain, thunder) | 86 | | Detroit: Become Human
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41. | Detroit: Become Human - Stratford Tower Ambiance (talking, music, busy people) | 84 | | Detroit: Become Human
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42. | Detroit: Become Human - Park Ambiance (birds, children, cars) | 80 | | Detroit: Become Human
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43. | Detroit: Become Human - Sacred Ground Ambiance (whispering, white noise, creaking) | 76 | | Detroit: Become Human
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44. | Detroit: Become Human - Rose's Car Ambiance (white noise, live wallpaper) | 75 | | Detroit: Become Human
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45. | Detroit: Become Human - Busy Street Ambiance (music, cars, crosswalk, trains) | 73 | | Detroit: Become Human
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46. | Detroit: Become Human - Woodward Avenue Ambiance (helicopter, wind, flag, live wallpaper) | 72 | Let's Play | Detroit: Become Human
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47. | Detroit: Become Human - Outside Motel Ambiance (rain, music, cars, train) | 71 | | Detroit: Become Human
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48. | Detroit: Become Human - Ralph's House Ambiance (trains, scratching, fireplace) | 69 | Let's Play | Detroit: Become Human
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49. | Detroit: Become Human - Zlatko's Car Ambiance (night driving, white noise) | 69 | | Detroit: Become Human
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50. | Detroit: Become Human - Carl's Living Room Ambiance (birds, clock ticking, outdoor sounds) | 68 | | Detroit: Become Human
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51. | Detroit: Become Human - Snowy Highway Ambiance (creaking trees, wind, blizzard, birds) | 66 | | Detroit: Become Human
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52. | Detroit: Become Human - Zen Garden Autumn Ambiance [LOUDER] (birds, leaves, music) | 63 | | Detroit: Become Human
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53. | Detroit: Become Human - Pirate's Cove Ambiance (music, creaking metal, snowstorm) | 61 | | Detroit: Become Human
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54. | Detroit: Become Human - Ferndale Station Ambiance (trains, machine sounds, distant city) | 57 | | Detroit: Become Human
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55. | Detroit: Become Human - Capitol Park Ambiance (music, drones, electricity) | 53 | | Detroit: Become Human
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56. | Detroit: Become Human - Roadblock Ambiance (honking, footsteps, busy street) | 51 | | Detroit: Become Human
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57. | Detroit: Become Human - Busy Street Ambiance 2 (protesters [read description], cars, footsteps) | 50 | | Detroit: Become Human
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58. | Detroit: Become Human - Ralph's Porch (rain, bus stop, sirens) | 50 | Let's Play | Detroit: Become Human
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59. | Detroit: Become Human - Pirate's Cove Tavern Ambiance (fire, wind, creaking) | 47 | | Detroit: Become Human
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60. | Detroit: Become Human - Zlatko's House Indoors Ambiance (rain, white noise, fireplace) | 38 | | Detroit: Become Human
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