1. | Mentor Campus Gamedev Feedback Session #2 | 9:35:35 | |
|
2. | Level art #1 Тестовый стрим | 2:52:54 | |
|
3. | Level art #6 / Speedtree / UE4 / Substance Designer | 1:55:23 | |
|
4. | Level art #4 Foliage technics / zbrush / maya / UE4 | 1:54:08 | |
|
5. | Level art #2 vertex paint, скульпт малых форм | 1:48:22 | |
|
6. | Environment Art #5 / UE4 / Chilling / props/ Modeling / Texturing | 1:45:25 | |
|
7. | Level art #5 Foliage technics part 2/ Speedtree / Substance Designer / | 1:43:28 | |
|
8. | Environment Art #2 / UE4 / Landscape tool /tessellation and bump offset | 1:38:13 | |
|
9. | Level art #3 zbrush / substance designer / UE4 | 1:35:01 | | Unreal
|
10. | Level art #7 / UE4 / polishing / Post Process | 1:29:29 | |
|
11. | Tech\Осмотр GEARS 5 | 1:27:23 | | Gears 5
|
12. | Environment Art #3 / UE4 / Chilling / Modeling/ Texturing | 1:25:18 | |
|
13. | Environment Art #4 / UE4 / Chilling / Modeling/ Texturing | 1:19:20 | | Unreal
|
14. | Environment Art #1 / UE4 / START SEASON - Planning | 1:00:34 | |
|
15. | Level art #8 / UE4 / END OF SEASON #1 | 53:43 | |
|
16. | CGIT Vines / Интервью в игре Watchdogs / Роботы готовят пиццу! / Битвы Unity и Unreal Engine | 21:55 | |
|
17. | Level art #8 / UE4 / END OF SEASON #2 | 17:31 | |
|
18. | Environment Art #4 / UE4 / Chilling / Modeling/ Texturing | 17:12 | |
|
19. | Fear Not the Robot Singularity | 3:05 | |
|
20. | The Hunt Foliage reference #2 | 2:19 | |
|
21. | The Hunt Foliage reference | 1:07 | |
|
22. | TrainTown final | 1:01 | |
|
23. | 2 июня 2024 г. | 1:00 | |
|
24. | Tips Environment Art #20, Blender #blender3d | 1:00 | |
|
25. | Artificial Glacier UE4 CGMA Course | 0:42 | |
|
26. | Discord: MentorCampus | 0:37 | |
|
27. | High_Hill_Express_VR | 0:32 | |
|
28. | LatentPainter | 0:17 | |
|
29. | sandy_сliff | 0:11 | |
|
30. | 19 мая 2024 г. | 0:10 | |
|
31. | BPLA | 0:08 | |
|
32. | ГТА c IRIYA GRUSTI (гражданство, трудоустройство, адаптация в новой стране) | 0:06 | |
|
33. | tips#43 #blender3d #blender | 0:06 | |
|
34. | Environment Art #19/ UE5 / детализация локации / и опять вакансии part2 | 0:00 | | The Last of Us Part II
|
35. | Mentor Campus - Как создают персонажей для игр | 0:00 | |
|
36. | Как мы генерируем 3D / Hunyuan 2.5 | 0:00 | |
|
37. | Mentor Campus Hard surface и окружение | 0:00 | |
|
38. | Environment Art #22/ скульптинг дерева Zbrush | 0:00 | |
|
39. | Mentor Campus Gamedev Feedback Session #3 | 0:00 | |
|
40. | Environment Art #23/ текстуры дерева Painter | 0:00 | |
|
41. | Освещение в окружении от художников Owlcat games | 0:00 | |
|
42. | Environment Art #21/ Тестируем MEGALIGHTS в игровом окружении | 0:00 | |
|
43. | Пробую новый софт для моделирования Substance 3D Modeler | 0:00 | |
|
44. | Дали доступ на плейтест ARC Raiders | 0:00 | |
|