1. | Using the Coordinate System in AutoCAD | 1,144 | |
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2. | Setting the Project North and True North in Revit | 757 | |
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3. | Animating XGen Hair in Maya | 719 | |
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4. | Starting an XGen Beard in Maya | 603 | |
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5. | Importing and Scaling a DWG File into Revit | 591 | |
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6. | Learning How to Set Keyframes in Maya | 553 | Tutorial |
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7. | Modeling Foliage for a Tree in 3ds Max | 431 | |
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8. | Creating a Power Circuit in Revit | 394 | |
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9. | Create a Custom Wall Reveal Provile in Revit | 393 | |
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10. | Using the Paint Deform Brushes in 3ds Max | 387 | |
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11. | Creating Basic Product Surfaces and Solid Bodies in Fusion 360 | 386 | |
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12. | Creating a Custom Railing Profile for Stairs in Revit | 320 | |
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13. | Setting up Reference Images in 3ds Max | 315 | |
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14. | Photobashing and Texturing a Sci-Fi Building in Photoshop | Pluralsight | 299 | |
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15. | Rendering Maya Fluids in Arnold | 284 | |
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16. | Laying out the Facial Landmarks of a Character in Maya | 259 | |
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17. | Setting up Elevations in Revit | 230 | |
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18. | Best Practices When Developing a 3ds Max File for Unity | 229 | |
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19. | Using the nParticle Tool in Maya | 224 | |
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20. | Working with Shading Networks in Maya | 223 | |
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21. | Sharing Artwork Between Illustrator and Photoshop - Placing files into Illustrator and Photoshop | 211 | |
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22. | Importing a Point Cloud into Revit | 190 | |
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23. | Shared Coordinates in Revit | 175 | |
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24. | Generating Perspective Views with the 3D Camera in Revit | 172 | |
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25. | Modeling Branches for a Tree in 3ds Max | 170 | |
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26. | Creating Post Processing Effects in Unreal Engine | Pluralsight | 168 | |
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27. | Disintegration, Teleportation and Reintegration Effects in Houdini | 168 | |
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28. | Creating Passive Colliders in Maya | 167 | |
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29. | Adding Noise and Variance to XGen Hairs | 166 | |
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30. | Painting XGen Density & the Physical Hair Shader | 162 | |
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31. | Converting Solid Objects to Meshes and NURBS in AutoCAD | 157 | |
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32. | Modeling a Curtain in 3ds Max | 157 | |
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33. | Utilizing the Survey Database in AutoCAD Civil 3D | 155 | |
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34. | Maya Tutorial Now Available: Simulating a Burning Matchstick Effect in Maya | 153 | Tutorial |
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35. | Sneak Peek: Swords and Shovels | 153 | |
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36. | Appearances and Physical Materials in Fusion 360 | 148 | |
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37. | Simulating Particles and Expressions in Maya | 142 | |
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38. | Beginner's Guide to Nuke 6.2 -- What is Nuke? What is compositing? | 142 | |
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39. | Creating Double sided Shading Networks in Maya | 126 | |
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40. | Unpacking your UV Unwrap in 3ds Max | 121 | |
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41. | Placing Factory Assets into Inventor Layouts | 116 | |
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42. | Cutting Patterned Shapes in Fusion 360 | 106 | |
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43. | Rendering with a Sun and Exterior Lights in AutoCAD | 106 | |
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44. | Generating Sketchy Lines in Revit Views | 105 | |
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45. | Maintaining Tangency Between Surfaces in Fusion 360 | 104 | |
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46. | How to Create Columns in Revit | 102 | Tutorial |
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47. | Adjusting Playback Preferences in Maya | 100 | |
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48. | Cycling Keyframes in Maya | 98 | |
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49. | Creating a Stitched Leather Material in Maya | 98 | |
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50. | Creating bump maps in Maya 2016 | Pluralsight | 95 | Tutorial |
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51. | Building FX Tools in Houdini | 94 | |
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52. | Conceptualizing Environments in Photoshop | Now Available | Pluralsight | 90 | |
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53. | Creating 3D Interior Views in Revit | 90 | |
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54. | Setting up Shading and Render Details for Maya Fluids | 86 | |
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55. | Introduction to Fluid Simulations in Houdini | 84 | |
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56. | Creating a Parametric Design in Fusion 360 | 83 | |
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57. | Setting up Bifrost Collisions in Maya | 82 | |
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58. | Creating Profiles for Lofted Surfaces in Fusion 360 | 82 | |
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59. | Weighting a Human Shoulder in Maya | 81 | |
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60. | Authoring Real-time Destruction in Unity 5 by Michael Baker | 79 | |
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61. | Rigid Groups and When to Use Them in Fusion 360 | 78 | |
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62. | Intro to Optimization Tools in 3ds Max | 77 | |
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63. | Creating Layouts with Process Analysis 360 | 76 | |
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64. | Using Texture Reference Objects in Maya | 75 | |
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65. | Creating and Editing Roads in InfraWorks 360 | 74 | |
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66. | Copying Walls to Multiple Levels in Revit | 69 | |
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67. | Modeling Secondary Facial Features for a Character in Maya | 68 | |
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68. | Finalizing the Explosive Shading of a Maya Fluid | 68 | |
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69. | Creating a Fabric Material in 3ds Max | 67 | |
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70. | Joints and As Built Joints in Fusion 360 | 63 | |
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71. | Using the Sweep and Loft Features of Fusion 360 | 62 | |
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72. | Top Tip: Creating a metallic paint shader in Maya | Pluralsight | 61 | |
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73. | mental ray Rendering Techniques: Interiors training | 61 | |
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74. | Shading Maya Fluids to Resemble Fire | 58 | |
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75. | Using Different Sketching Methods in Fusion 360 | 57 | |
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76. | New Course: Designing VEX Driven Digital Assets in Houdini | 55 | |
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77. | Creating Bifrost Nodes and Emitters in Maya | 55 | |
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78. | Working with Bifrost's Scene Scale | 53 | |
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79. | Transforming Components for Animation in Fusion 360 | 52 | |
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80. | Working with IES Light Profiles in RenderMan for Maya | 52 | |
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81. | AutoCAD Points vs Civil 3D COGO Points | 52 | |
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82. | Using the Symmetry Modifier in 3ds Max | 52 | |
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83. | Overview of Photorealistic Car Modeling in Maya Training | 50 | |
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84. | Customizing the Hypershade Layout in Maya | 49 | |
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85. | Preparing 3D Views in Revit | 48 | |
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86. | Creating 3D Maps Using Isometric Projection in Illustrator CS5 | 47 | |
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87. | New Course: Introduction to Composition and Camera Movement Now Available | Pluralsight | 47 | |
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88. | Beginner's Guide to Modeling in Maya -- What is a 3D Model? | 47 | Guide |
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89. | Introduction to Houdini 15 | 47 | |
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90. | Camera Mapping in 3ds Max | 46 | |
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91. | Creating a Custom Interference Check in Revit | 45 | |
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92. | Working with the Material Editor in 3ds Max | 45 | |
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93. | 10 Ways to Work Faster in NUKE Tutorial - Working in proxy mode and using proxy mode to change sizes | 44 | Tutorial |
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94. | Overview of Maya Modeling Techniques: Automotive Training | 42 | |
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95. | Adding a Passive Collider for nParticle Retention in Maya | 42 | |
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96. | Scheduling Floor Finishes in Revit | 41 | |
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97. | Blocking out Fluid Containers in Maya | 40 | |
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98. | Calculating Slopes and Elevations on the Fly in Civil 3D | 40 | |
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99. | Generating a Cold Spell Effect in Maya | 39 | |
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100. | Varying Poses within a Maya Walk Cycle | 39 | |
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