1. | Watch the Digital-Tutors and Autodesk Maya LT Indie Game Dev Webinar | 50:23 | |
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2. | Using Maya LT for Rigging and Animation at OKGD User Group | 46:54 | |
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3. | Game Reviews by Game Artists: Assassin's Creed Unity | 30:52 | Review | Assassin's Creed Unity
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4. | Creating a Stylized Low Poly Landscape in CINEMA 4D - Digital-Tutors | 26:45 | Tutorial |
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5. | Maya Top Tip: Understanding the Stardard Arnold Material | 19:05 | |
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6. | Importing Characters and Animations into Unity Demonstration at OKGD User Group | 18:03 | |
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7. | Converting Solid Objects to Meshes and NURBS in AutoCAD | 16:44 | |
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8. | 3ds Max Top Tip: Create UV Maps using Cylindrical Projections | 16:38 | |
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9. | Free Training: Four Point Tracking in NUKE | 16:28 | |
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10. | Mudbox Top Tip: Learn How Sculpting Larger Details Can Save You Time | 16:23 | Let's Play |
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11. | Understanding Premult and Unpremult in NUKE | 16:12 | |
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12. | UDK Top Tip: Understanding Particles in UDK | 15:52 | |
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13. | Interface Overview for Toom Boom Harmony 12 | Pluralsight | 15:42 | |
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14. | Unity Top Tip: Creating Custom Glow Shaders in Unity | 15:34 | |
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15. | Top Tips: Particle System Basics in Unity 5 | Pluralsight | 15:31 | |
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16. | Working with Shading Networks in Maya | 15:29 | |
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17. | Revit Tutorial: Overview of Revit interface | 15:22 | Tutorial |
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18. | Free Training: One Point Tracking in Nuke | 15:18 | |
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19. | Working with the Shadow Catcher Plug-in in CINEMA 4D | 15:12 | |
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20. | 3ds Max Top Tip: A look at 3ds Max's Animation and Time Controls | 15:11 | |
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21. | Top Tip: Sketching Out Different Poses and Shapes in Photoshop | 15:09 | |
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22. | Mudbox Top Tip: Quickly Paint the Base Skin Textures for Your Game Character | 15:05 | |
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23. | After Effects Top Tip: Creating and Editing Text | 15:00 | |
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24. | Game Reviews by Game Artists: Dragon Age: Inquisition | 14:58 | Review |
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25. | After Effects Top Tip: Color Correction to Match Footage Clips | 14:47 | |
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26. | Photoshop Top Tip: Quickly Create Stunning Evnironments and Landscapes | 14:43 | |
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27. | 3dsMax Top Tip: Unwrapping UVs for Normal Maps for Games | 14:36 | |
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28. | Maya Top Tip: Start Understanding and Creating nParticles | 14:36 | |
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29. | Working with Polygons in 3ds Max | 14:32 | |
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30. | After Effects Top Tip: Quickly Creating a Difference Matte for Seamless Compositing | 14:21 | |
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31. | After Effects Top Tip: Animate a 2D Bird in 3D Space | 14:18 | |
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32. | Introduction to RealFlow 2012 Tutorial - Working with RealFlow particle emitters | 14:17 | Tutorial |
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33. | Setting up Reference Planes Inside of Revit | 14:15 | |
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34. | Background removal techniques in Photoshop CS5 Tutorial | 14:13 | Tutorial |
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35. | Extracting Data from Revit into Dynamo | 14:08 | |
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36. | Top Tip: Modifying Grip Pen Properties for ZBrush | 14:02 | |
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37. | MARI Top Tip: Start Creating Custom Brushes in MARI | 13:53 | |
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38. | Photoshop Top Tip: Learn Traditional Animation Techniques | 13:53 | |
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39. | Free Training: Two Point Tracking in Nuke | 13:51 | |
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40. | What do colors mean in logo design? - Pluralsight Graphic Design Tips | 13:42 | Vlog |
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41. | Top Tip: Use the Same Model for Different Characters by Painting Different Maps in ZBrush | 13:39 | |
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42. | Top Tip: Create a Custom Pattern Brush in Adobe Illustrator | 13:37 | |
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43. | NUKE Top Tip: Add Realistic Chromatic Aberration to Your CG Composites | 13:31 | |
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44. | 3ds Max Top Tip: Interface Overview in 3ds Max | 13:27 | |
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45. | NUKE Top Tip: Make Better Composites by Adding a Lightwrap | 13:16 | |
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46. | Creating a Concept Vehicle from a 3D Sketch - Getting started drawing our vehicle concept | 13:12 | |
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47. | Unity Top Tip: Setting up a Detection System in Unity | 13:08 | |
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48. | Photoshop Top Tip: Drawing a Maquette as a Base for Your Charater Design | 13:05 | |
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49. | Free Training: Applying Two Point Tracking Data in NUKE | 13:02 | |
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50. | Understanding Curtain Wall Constrains in Revit | 12:57 | |
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51. | Top Tip: Creating a metallic paint shader in Maya | Pluralsight | 12:56 | |
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52. | Simulating Particles and Expressions in Maya | 12:56 | |
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53. | Intro to Optimization Tools in 3ds Max | 12:54 | |
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54. | Using Booleans in 3ds Max | 12:48 | |
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55. | Getting Started with Digital Painting in Photoshop: Understanding Photoshop layer | 12:47 | |
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56. | Free Training: Image Stabilization with a Track in NUKE | 12:47 | |
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57. | Beginner's Guide to Image Editing in Photoshop -- Cropping an image | 12:46 | Guide |
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58. | Top Tip: Give Your Sculpted Creation Some Hair - Using FiberMesh in ZBrush | 12:45 | Let's Play |
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59. | Photoshop Top Tip: Learn How Work Faster by Blocking in Shadows, Midtones and Highlights | 12:44 | |
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60. | Introduction to Photoshop CS5 Tutorial - Diving in head first with a mini-project | 12:43 | Tutorial |
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61. | Maya Top Tip: Creating metal material using nCloth | 12:43 | |
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62. | Top Tip: Understand the RotoPaint Node in NUKE | 12:42 | |
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63. | 3ds Max Top Tip: Create Controls for Eyes to Add Emotion to Your Characters | 12:39 | |
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64. | Top Tip: Learn How to Create Better Renders by Understanding Shadows | 12:39 | Tutorial |
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65. | Photoshop Top Tip: Create a Sprite Sheet for Your Own 2D Game | 12:39 | |
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66. | InDesign Tutorial: Working with text in InDesign | 12:38 | |
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67. | Top Tip: Building Your Own Thinking Particles using XPresso in CINEMA 4D | 12:37 | |
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68. | Unpacking your UV Unwrap in 3ds Max | 12:37 | |
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69. | Working with Long Documents in InDesign CS5 - Creating a basic book file | 12:36 | |
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70. | NUKE Top Tip: Relight Your CG Scenes in NUKE with the Relight Node | 12:33 | |
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71. | July 2013 New Training Release | 12:32 | |
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72. | NUKE Top Tip: Color Correcting Your Foreground and Background to Match | 12:27 | |
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73. | ZBrush Top Tip: Learn How to Quickly Block-in Your Character's Torso | 12:26 | Tutorial |
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74. | List Control, Organization, and Manipulation within Dynamo | 12:24 | |
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75. | Texturing a Female Hero in ZBrush 4 - Texturing the vest | 12:23 | |
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76. | Using the Paint Deform Brushes in 3ds Max | 12:22 | |
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77. | Adding the lighting to the scene | 12:22 | |
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78. | Creating and Editing Roads in InfraWorks 360 | 12:20 | |
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79. | Top Tip: Sculpting and Painting Overview in Mudbox | 12:16 | Let's Play |
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80. | Maya Top Tip: Creating Animator Friendly Foot Controls for Characters | 12:11 | |
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81. | Sharing Artwork Between Illustrator and Photoshop - Placing files into Illustrator and Photoshop | 12:03 | |
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82. | Ask DT: Maya Rendering - How to set up alternative techniques for depth of field | 12:00 | Tutorial |
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83. | Ask DT: Maya Rendering - How to Set Up a Couple Alternatives to the Mental Ray Depth Pass | 11:59 | Tutorial |
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84. | Blocking Game Prop Details in 3ds Max | 11:55 | |
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85. | Top Tip: Photoshop Hotkeys and Wacom Tablet Settings | 11:54 | |
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86. | Houdini Top Tip: Working with Cloth and the Finite Element Solver | 11:52 | |
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87. | Using the Symmetry Modifier in 3ds Max | 11:52 | |
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88. | Toon Boom Haromy Tutorial: Constructing a basic particle system | 11:49 | Tutorial |
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89. | Free Beginner's Guide to Digital Painting in Photoshop CS5 Tutorial - basic tools for painting | 11:47 | Tutorial |
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90. | MARI Top Tip: Create Realistic Skin by Painting a Subdermal Base | 11:47 | |
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91. | Photoshop Top Tip: Add Flare to Your Digital Art with Motion Blur Effects | 11:47 | |
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92. | Ask DT: Maya Rendering - How to Render a Turntable as a QuickTime in Maya and After Effects | 11:44 | Tutorial |
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93. | Placing Entourage and Site Elements into a Revit View | 11:43 | |
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94. | After Effects Top Tip: Using CINEMA 4D to Create 3D Assets for use in After Effects | 11:41 | |
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95. | MakerBot MakerWare Tutorial - Learn to import models and prepare for 3D printing | 11:39 | Tutorial |
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96. | Building paths to animate lights in CINEMA 4D | Pluralsight | 11:34 | |
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97. | Free Beginner's Guide to 3ds Max - Exploring animation in 3ds Max | 11:33 | Guide |
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98. | Introduction to Mudbox 2012 - Overview of the user interface | 11:30 | |
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99. | Introduction to expressions in After Effects | Pluralsight | 11:29 | |
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100. | Rigging Sea Creatures in Maya Tutorial - Adding tools and scripts to our shelf | 11:27 | Tutorial |
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