1. | Gameito | Binary domain Part 1(A) hit and run Odaiba Tokyo Bay playthrough | 3 | Let's Play |
2. | Gameito | Binary domain Part 3(C) bad ground Agro Center NAASO playthrough | 2 | Let's Play |
3. | Gameito | Binary domain Part 2(B) yearn for refuge Rotary Bar playthrough | 2 | Let's Play |
4. | Gameito | Binary domain Part 2(C) yearn for refuge Shibuya Underground playthrough | 2 | Let's Play |
5. | Gameito | Binary domain Part 4(A) refuse & resist Monorail Upper City playthrough | 2 | Let's Play |
6. | Gameito | Binary domain Part 6(B) denying destiny Chapel Amada Building playthrough | 2 | Let's Play |
7. | Gameito | Binary domain Part 2(A) yearn for refuge Shibuya Slums playthrough | 1 | Let's Play |
8. | Gameito | Binary domain Part 1(B) hit and run Seawall Interior playthrough | 1 | Let's Play |
9. | Gameito | Binary domain Part 5(C) intelligent artifice Amada Corp Entrance playthrough | 1 | Let's Play |
10. | Gameito | Binary domain Part 4(D) refuse & resist Secret Resistance Base playthrough | 1 | Let's Play |
11. | Gameito | Binary domain Part 3(A) bad ground Patio Cafe, Upper City playthrough | 1 | Let's Play |
12. | Gameito | Binary domain Part 6(A) denying destiny Amada Admin Building playthrough | 0 | Let's Play |
13. | Gameito | Binary domain Part 5(B) intelligent artifice Amada Corp Entrance playthrough | 0 | Let's Play |
14. | Gameito | Binary domain Part 3(D) bad ground Agro Center Lab NAASO playthrough | 0 | Let's Play |
15. | Gameito | Binary domain Part 5(D) intelligent artifice Amada Corp Entrance playthrough | 0 | Let's Play |
16. | Gameito | Binary domain Part 4(E) refuse & resist Outside Amada Corp playthrough | 0 | Let's Play |
17. | Gameito | Binary domain Part 1(C) hit and run Seawall Tokyo Bay playthrough | 0 | Let's Play |
18. | Gameito | Binary domain Part 5(A) intelligent artifice Amada Corp Entrance playthrough | 0 | Let's Play |
19. | Gameito | Binary domain Part 4(C) refuse & resist Monorail Upper City playthrough | 0 | Let's Play |
20. | Gameito | Binary domain Part 3(B) bad ground Higthway Upper City playthrough | 0 | Let's Play |
21. | Gameito | Binary domain Part 2(E) yearn for refuge West 1 Treatment Tank playthrough | 0 | Let's Play |
22. | Gameito | Binary domain Part 4(B) refuse & resist Monorail Upper City playthrough | 0 | Let's Play |
23. | Gameito | Binary domain Part 2(D) yearn for refuge Mifune's Room playthrough | 0 | Let's Play |