007: The World is not Enough (N64) Level 1 (Courier) glitch
I ahowed this glitch with little to no explainations 10 years ago in my long dead "Decent Video Game Skills) series. This glitch involve exploiting the oversight where the game "thinks" you suceeded in a mission even though you didn't comolete all objective.
Basically, if you somehow manage to make an objective NOT appear, skip it and suceed the other objectives, the game will think you got the mission completed.
The biggest example of objective skipping is in the first level, where the two initial objective is to not kill civilian, and pick up a box. Just punch a security guard (but do NOT kill him) and because you drew attention, the game eill tell you that you failed the mission, and new objectives stops appearing. Because of that, if you walk away from the level (as if you would in normal gameplay) the two initial objectives (and now the only ones appearing) of not killing innocents and pick up the box are completed, thus the mission is "completed".
Often, when you get new objectives by appraching an ally, if you can stun them with your watch before tgey start talking, you can skip those objective. An easy one is a guard in King's Ransom (level 2) where an MI6 agent gives you an objective upon opening a door in the lower floor. If you zap him before he starts talking, you can skip his objective and save a LOT of time.
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