![[013] Varying Model Levels Of Detail - Microsoft Flight Simulator 2020 SDK Tutorials](/images/yt/kq/013-varying-model-levels-of-detail-microsoft-flight-simulator-msehd.jpg)
[013] Varying Model Levels Of Detail - Microsoft Flight Simulator 2020 SDK Tutorials
This tutorial shows how to use multiple objects for the same model at different resolutions (polycount) to add levels of detail to a custom scenery object. This allows the frame rate to stay high when you are far away from objects because their level of detail will drop and then when you get closer then their level of detail will increase.
The instructions of how to do this for the Blender2MSFS plugin are found at:
https://www.fsdeveloper.com/wiki/index.php?title=Blender2MSFS#LOD_batch-export
The collections need to be named: x## so for instance
x00
x01
x02
etc
(x00 being the highest level of detail)
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