03 | Path of Exile | Minion Summoner Witch | Act 1: The Prison | Single Player Campaign

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Path of Exile
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Path of Exile is a free-to-play action role-playing video game developed and published by Grinding Gear Games. Following an open beta phase, the game was released for Microsoft Windows in October 2013. A version for Xbox One was released in August 2017, and a PlayStation 4 version was released in March 2019.

Path of Exile takes place in the dark fantasy world, where the government of the island nation of Oriath exiles people to the continent of Wraeclast, a ruined continent home to many ancient gods. Taking control of an exile, players can choose to play as one of seven character classes – Marauder, Duelist, Ranger, Shadow, Witch, Templar, and Scion. Players are then tasked with fighting their way back to Oriath, defeating ancient gods and great evils during their journey.

The player controls a single character from an overhead perspective and explores large outdoor areas and caves or dungeons, battling monsters and fulfilling quests from non-player characters (NPCs) to gain experience points and equipment. The game borrows heavily from the Diablo series, particularly Diablo II, which Path of Exile has been described as the spiritual successor of.[9] All areas aside from the central encampments are procedurally generated for increased re-playability. While all players on a single server can freely mingle in encampments, gameplay outside of encampments is highly instanced, providing every player or party with an isolated map to freely explore.

Players can choose from seven available classes to play as (Duelist, Marauder, Ranger, Scion, Shadow, Templar and Witch). Each of these classes are aligned with one or two of the three core attributes: Strength, Dexterity, or Intelligence. The exception is the Scion, formerly a locked prestige class released in 2013, which is aligned with all three attributes. The different classes are not restricted from investing into skills not aligned with their core attributes, but will have easier access to skills that are aligned with their core attributes. Items are randomly generated from a wide variety of basic types and endowed with special properties and gem sockets. They come in different rarities with increasingly powerful properties. This makes a large part of gameplay dedicated to finding well-balanced and synergistic equipment. Skill gems can be placed in gem sockets of armor, weapons and some types of rings, giving them an active skill. As the character advances and levels up, the equipped skill gems also gain experience, allowing the skills themselves to level up and increase in potency.

Path of Exile is unusual among action role-playing games in that there is no in-game currency. The game's economy is based on bartering "currency items." Unlike traditional game currencies, these items have their own inherent uses (such as upgrading an item's rarity level, rerolling affixes, or improving an item's quality) and thus provide their own money sinks to prevent inflation. Most of these items are used to modify and upgrade equipment, though some identify items, create portals to town or grant skill refund points.

Developer: Grinding Gear Games
Publisher: WW: Grinding Gear Games, CHN: Tencent, TW: Garena, KOR: Kakao Games
Designer: Chris Wilson
Programmer: Jonathan Rogers
Artist: Erik Olofsson
Writer: Nick Jones, Edwin McRae, Brian Weissman
Composer: Adgio Hutchings, Kamil Orman-Janowski
Platform: Microsoft Windows, Xbox One, PlayStation 4, macOS
Release:
- Microsoft Windows 23 October 2013
- Xbox One 24 August 2017
- PlayStation 4 26 March 2019
- macOS 18 September 2020
Genre: Action role-playing
Mode: Single-player, multiplayer

#Maxx_thor #pathofexile #poe
Path of Exile | Minion Summoner Witch | Intro | Single Player Campaign




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