05 Import Mobu motion into 3DXchange and iClone
Chad imports the motion edited with Motion Builder into 3DXchange and then shows how to export the motion to iClone for further motion editing. The power of motion editing in Motion Builder can be duplicated using iClone and Chad demonstrates this in the next video.
iClone & Unreal UE4 - Tutorial playlist here: https://www.youtube.com/watch?v=86ja5VMMCgM&list=PLNV5zSFadPdluKx96Ce8du3OFbxFeXUaT
Chad Schoonover, animator for Call of Duty, Jungle Book, Tomb Raider and more shares his tips in video tutorial series that explains how to create characters and animations for Unreal UE4 using Character Creator and iClone.
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iClone 7: https://www.reallusion.com/iclone/
Character Creator: https://www.reallusion.com/character-creator/
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iClone 7: http://manual.reallusion.com/iClone_7/ENU/Pro/Default.htm
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Compatible Tools
iClone - Real-time 3D animation tool for filmmaking and 3D character animation. If you wish to export your characters in FBX, of OBJ formats for further 3D editing in 3ds Max, Maya, Cinema4D or others, then the 3DXChange Pipeline version is required. Know More - http://www.reallusion.com/iclone/default.html
Character Creator - the main 3D character customization tool for this Realistic Human 100 Content Pack. This tool will help you create your own 3D characters without the need for modeling. You can also use this tool for character morphing, layering dynamic skin materials, conforming cloth with soft physics behavior and defining outfit fabrics. Know More - http://www.reallusion.com/iClone/character-creator/default.html