02 3DXchange to Motion Builder: Export Characters as FBX

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Chad Schoonover shows the process to export a character as FBX for Motion Builder. The FBX files can be used in any 3D application or game engine. Chad demonstrates motion layer editing in Motion Builder and later in the tutorial series, Chad will show how iClone is powerful enough to do the job without needing to open Motion Builder. "Sometimes iClone is just faster and better." - CS

iClone & Unreal UE4 - Tutorial playlist here: https://www.youtube.com/watch?v=86ja5VMMCgM&list=PLNV5zSFadPdluKx96Ce8du3OFbxFeXUaT

Chad Schoonover, animator for Call of Duty, Jungle Book, Tomb Raider and more shares his tips in video tutorial series that explains how to create characters and animations for Unreal UE4 using Character Creator and iClone.


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iClone 7: https://www.reallusion.com/iclone/
Character Creator: https://www.reallusion.com/character-creator/

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Compatible Tools

iClone - Real-time 3D animation tool for filmmaking and 3D character animation. If you wish to export your characters in FBX, of OBJ formats for further 3D editing in 3ds Max, Maya, Cinema4D or others, then the 3DXChange Pipeline version is required. Know More - http://www.reallusion.com/iclone/default.html

Character Creator - the main 3D character customization tool for this Realistic Human 100 Content Pack. This tool will help you create your own 3D characters without the need for modeling. You can also use this tool for character morphing, layering dynamic skin materials, conforming cloth with soft physics behavior and defining outfit fabrics. Know More - http://www.reallusion.com/iClone/character-creator/default.html




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Tags:
iClone
Unreal
UE4
Reallusion
Character
Animation
Games
3DXchange
Character Creator