06. [FPGA 4K] Greendog: The Beached Surfer Dude! (Genesis) - St. Vincent

Channel:
Subscribers:
20,400
Published on ● Video Link: https://www.youtube.com/watch?v=8rnq5dmnQro



Duration: 12:34
46 views
1


No Commentary / 4k60 (x9 Integer9 Upscale) / High Res Audio
Playlist: https://youtube.com/playlist?list=PL7IEN-HGlR46qtK2RTc0uUIjF4NczHxVa

This is being played on an "Analogue Mega Sg" FPGA game console allowing for clear output in sound and audio! The video provided to YouTube is 4:4:4 and lossless! Details below in Technical Notes!
----

Surfs up dude! Or not. Greendog has lost his ability to rip waves until he can find all the pieces to some randon aztec treasure because... plot? I dunno! Just listen to his beach babe, Bambi. She'll fill you in!

Greendog is a rather simplistic platformer made by the US branch of Sega's game development teams probably trying to create another cool pseudo-mascot. And who wouldn't fall in love with the faceless beach bum? (Many people. Many.)

Game's alright and has its place as a part of the odd history of Sega!
----

Technical Notes:
------
TL;DR: YouTube was provided a perfect video so pixels are sharp and shapes are correct. Audio is "high resolution" compared to a Genesis system due to no processing constraints. Watch in 4k or 1440p if your computer can handle it.


This video has suffered no lossy compression before reaching YouTube! It's a lossless video file with no chroma subsampling (4:4:4). Essentially, it's a perfect copy until YouTube works its magic which now makes it a 4:2:0 video with lossy compression, yes. However, the better the initial copy... the better!

The video was originally captured in a 320 x 224 resolution, the native "square pixel" resolution of most NTSC Genesis games, and then integer upscaled x9 times to 2880 x 2016 with black borders added along the outside for a clean 4k display!

This results in a "pixel perfect" output that is slightly wider than what you might have seen on your old CRT TV set! However, the pixels are sharp this way AND the art was designed in this "pixel perfect" resolution before being squashed to 4:3 back in the day. In short: Pixels are sharp AND circles are circles and squares are squares.

Some games were a 256 x 224 resolution, originally. These will be uploaded in 1440p to fill the screen as much as possible and maintain a pixel perfect integer upscale. The native resolution is far too thin for what the game looked like on a CRT OR for the art, so the width is integer scaled a step higher to result in a 4:3 aspect ratio (256 x 7 for 1792 and 224 x 6 for 1344 = 1792 x 1344). These will look a little thinner than the 320 x 224 games I'm uploading, but the art will be crisp AND be how it looked in the old days!

Some games switch between 320 x 224 resolution and 256 x 224 resolution (Sonic 2 special stage, Lion King Stampede level, etc.). I will generally upload levels containing large sections in 256 x 224 resolution as 1440p to maintain perfect integer upscales and preferred ratios. 320 x 224 does not change ratio between 4k or 1440p. You will know when the genesis is using 256 x 224 'cause the screen will shrink a little in these videos!


About the Mega SG... It's a FPGA (Field Programmable Gate Array) based game system which to explain in layman's terms (BY a layman): It's a "chip" dense with circuits and stuff that can be programmed to use only so many in whatever ways necessary to replicate another "chip". Basically, if you can reverse engineer a genesis exactly, you can pretty much program this "chip" to behave like a genesis exactly. Which is what this is.

I'm playing in "Zero Delay" mode so the game is running marginally faster. 0.15%, to be exact. That's less than 1/7th of a single percent. I've also cropped out the colored border Genesis games tend to have.

The sound has been tweaked slightly per FirebrandX's recommendations, I've enabled "YM2612 High Quality Mode" for uncompressed audio, and I have not engaged the ladder effect or lowpass filter. This will definitely sound different than a normal genesis because of the latter option. It's essentially listening closer to what the source sound would be like before the Genesis muffles it a bit.

I also want to mention dithering for just a moment here. In Genesis games you'll often see lines of color alternating here and there, this is because on an old CRT tv the screen would be a bit blurry resulting in those colors bleeding together and becoming a mix of the two. This can also result in transparencies if used correctly. Unfortunately with a clean digital image this won't happen. The only way to enable these "extra colors" is to blur the digital image and this certainly would not be "pixel perfect" as is my goal. I like to think that we are now able to see how the artists tried to achieve their effect! You can always squint your eyes a bit if you want to try to replicate the blurriness!




Other Videos By WhiteKhakis


2023-03-02BONUS 02. [FPGA 4K] QuackShot (Genesis) - Game Over
2023-03-0205. [FPGA 4K] QuackShot (Genesis) - Hideout
2023-02-2803. [FPGA 4K] QuackShot (Genesis) - Through Egypt
2023-02-2702. [FPGA 4K] QuackShot (Genesis) - Through Transylvania
2023-02-26BONUS 01. [FPGA 4K] QuackShot (Genesis) - Title & Demos (Full Loop)
2023-02-2601. [FPGA 4K] QuackShot (Genesis) - Through Mexico
2023-02-26EXTRA 01. [FPGA 4K] QuackShot (Genesis) - ONLY Demos (EDITED)
2023-02-2202. [FPGA 4K] Rad Racer (NES) - Courses 5-8
2023-02-21BONUS 01. [FPGA 4K] Rad Racer (NES) - Title & Demo
2023-02-2101. [FPGA 4K] Rad Racer (NES) - Courses 1-4
2023-02-1906. [FPGA 4K] Greendog: The Beached Surfer Dude! (Genesis) - St. Vincent
2023-02-1805. [FPGA 4K] Greendog: The Beached Surfer Dude! (Genesis) - Saba
2023-02-1704. [FPGA 4K] Greendog: The Beached Surfer Dude! (Genesis) - Jamaica
2023-02-1603. [FPGA 4K] Greendog: The Beached Surfer Dude! (Genesis) - Curacao
2023-02-1502. [FPGA 4K] Greendog: The Beached Surfer Dude! (Genesis) - Mustique
2023-02-14BONUS 01. [FPGA 4K] Greendog: The Beached Surfer Dude! (Genesis) - Opening & Demos
2023-02-1401. [FPGA 4K] Greendog: The Beached Surfer Dude! (Genesis) - Grenada
2023-02-13BONUS 05. [FPGA 4K] Wario Land: Super Mario Land 3 - File Delete (Wario Bomb!)
2023-02-13BONUS 06. [FPGA 4K] Wario Land: Super Mario Land 3 - World Tour (Area and Music Overview)
2023-02-13BONUS 04. [FPGA 4K] Wario Land: Super Mario Land 3 - All Endings/Castles!
2023-02-12BONUS 03. [FPGA 4K] Wario Land: Super Mario Land 3 - Game Over!



Tags:
Tips
playthrough
FAQ
Let's Play
video game
hints
tutorial
tricks
gameplay
walkthrough
help
guide
strategy
technique
tactics
original
authentic
accurate
true
archive
preserve
high quality
hd
high definition
frame rate
60
frames per second
fps
Sega
Genesis
Mega Drive
NTSC
upscaled
line doubler
digital
Mega SG
4k
3840 x 2160
analogue
platformer
exclusive
dungeons and dragons
role playing
items
characters
huntress
barbarian
wizard
treasure
beat 'em up
side-scroller
mazes