1-1 LUMINE FOREST 0:47.8 (somnabuster developer times)

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Now that SomnaBuster's out, I wanna show off my times on the levels with a bit of commentary about their design.

Lumine Forest is pretty open-ended and easy as any first level in a platformer does, which makes it prime for skips with the Broomshred. You'll see in all these runs the most important thing is WHERE you start your Broomburst when launching yourself, especially in the first room, where getting the Broomshred to carry your momentum requires avoiding the slopes.

Despite the Ristar influence, the theme and vibe for most of these levels was taken from World of Illusion, a platformer with Mickey Mouse and Donald Duck set in what's essentially SEGA's version of Alice in Wonderland. That game has basically zero movement mechanics, and I'd say on purpose - the scale of the areas and their moving hazards makes me feel so insignificant and overtaken by the world. Even though this is a game much more focused on speedrunning and high-energy play, I wanted that feeling to be present here too. We'll see more of that as we get into the levels.