
16K | Bulletstorm Full Clip Edition | RTX 2080 Ti | 16K resolution | 9900K 5.3 GHz | 16K gameplay |
#RTX2080Ti, #16Kgaming, #16K
Bulletstorm Full Clip Edition | RTX 2080 Ti | 16K resolution | 9900K | 16K gameplay was recorded with ShadowPlay in real-time, so to get fps without the recording just add 3 fps to the fps counter.
So technically 16K resolution for Bulletstorm game is not playable with single RTX 2080 Ti video card or Titan RTX video card. So this is a demonstration of what Nvidia Turing GPU technologies were able to render with the latest version of Bulletstorm Full Clip Edition or Bulletstorm Lite in 2019, so we can compare this performance vs the future PC hardware technologies.
I used PC System specs:
Motherboard: Asus Maximus XI Hero Wi-fi
CPU: Intel Core i9 9900K 5.3GHz stable overclocked( 6 cores enabled, 2 cores were disabled and hyper threading was disabled. CPU ran with vcore: 1.41v)
SSD: Crucial 2 TB M500 for game installation
Ram DDR4: 32 GB of Corsair Vengeance 2133 MHz CAS 13
Video cards: single EVGA RTX 2080 TI CX ULTRA video card was overclocked during this gameplay(single RTX 2080 TI was overclocked: GPU was overclocked +100MHz additional frequencies and VRAM was overclocked to +1000 MHz (+2000 MHz external additional frequencies boost to stock GDDR6 frequencies). Video card was running cool and stable.
Power Supply: EVGA 1600 Watt T2 Titanium Grade
OS: Windows 10 Pro installed on Samsung 850 Pro 2 TB
Recording software: Nvidia ShadowPlay