1780: Sonic the Hedgehog 4 Episode 1 PC \\ First play! Hi-res 2D! Stage end death pits! = oo

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Starting out in Sonic the Hedgehog 4: Episode I, the Steam version on PC!

My Sonic playlist: https://www.youtube.com/playlist?list=PLZO3OPzPjIzMQt4FKIZafIKq1LZwrOXBR

0:00 - start
0:55 - menus
5:50 - platformin
8:25 - physics goofin
16:30 - I have problems with spikes ; D
18:29 - death chasm 1
22:59 - chill bonus stage
37:59 - death pit 2

If you have a save but pick "New Game," a window saying "Delete all of your game data saved so far?" pops up--and if you pick YES, it resets all your Options settings! So the volume went from 20% to 100% suddenly and deafened me as the first stage started. ; D ; P

But it works okay with my DS4 and hasn't crashed or choked up yet so it feels better on a technical level than Sonic Generations, which came out on PC a year earlier (although in the console version releases, Sonic 4 came out a year before Generations ; D).

Things I don't like:

- Sonic moves too slow in the first second of trying to get him to move. He comes to awkward stops on sleep inclines, and slows down when running along telephone-cord-shaped spiral paths. Jerky vine swings. Why didn't they copy the original physics? This feels chore-like. Baffling. : P

- Geckos phasing in on the wall right in front of me and firing instantly point-blank. Whee.

- Lock-on jumps. Just let me jump freely, man. Sonic used to jump good in 2D. : PP Now there's twice as many button presses necessary and you die if the lock-on decides to do something different.

- There are a lot of spots where you die if you don't move in the air in a particular way toward a target or landing spot that's still off-screen--so you lose a life, and continue losing lives until you memorize the spot where you have to do the particular air move toward the still-unseen goal; in fact the stage designers seem to take a certain glee in setting up jumps that leave you just short of current safety.

- Massive chasms at the ends of stages, requiring move memorization to survive. Easier than making a boss fight, I suppose. Barf barf.

On the other hand, I kinda like the sorta janky (light flares on grass, weirdly photo-realistic background cloudscapes) high-res 2D art. And the bonus stage I've had to do so far was actually chill, and easy to control; kind of a rip-off of Taito's Cameltry ( https://www.youtube.com/watch?v=Ht6RSxfikE0&t=6864s )--way better than any Sega-made bonus stage I had to do in Sonic 1-3, which were more or less out to destroy you.

2/11/24

#sonic #sega #dimps #sonic4 #sonic4ep1 #sonic4episode1 #sonicthehedgehog4 #sonic #sonicthehedgehog #sonicgame #sonicgames #steam #pcgame #pcgames #pcgaming #videogame #videogames #games #game #gaming #gamingvideos #letsplay #playthrough #gameplay #platformer #platforming #retrogame #retrogames #retrogaming #splashhillzone #casinostreetzone




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