18 Wheeler - Gamecube - Game Intro
18 Wheeler: American Pro Trucker, known in Japan as 18 Wheeler (エイティーン・ホイーラー, Eitīn Hoīrā), is an arcade game developed by Sega AM2 and distributed by Sega. The game was released in arcades in 2000 and ported to the Dreamcast in 2001. It was released for the PlayStation 2 in 2001 and GameCube in 2002 by Acclaim Entertainment. Sega followed up on the success of 18 Wheeler with a sequel, The King of Route 66, which was released in the arcades in 2002 and ported to the PlayStation 2. This was one of the final arcade video games ports to be on the Dreamcast after its discontinuation before Sega became a third party developer.
The main purpose of the game is to make it to the finish line with the truck's cargo. Players are given a set amount of time, but can ram into special vans that will add three seconds to the timer. There are several characters to choose from, each with a unique truck and attributes.
The game starts out in New York City, New York and players travel across the United States of America, ending in San Francisco, California. After Stage 1, the game gives the player a choice of trailer. One trailer is harder to haul, but provides a bigger payoff while the other choice is easier to haul but provides a smaller payoff. Money is deducted from the total when the trailer is hit. Players can sound the truck's horn to make other cars on the road yield and slipstream behind large vehicles to gain a momentary speed boost.
In addition to the time limit, players also compete with the "Lizard Tail", a rival trucker. Crossing the finish line before the Lizard Tail yields additional money. In between levels, players can park the truck in a minigame to earn more cash and upgrades for their truck, such as an improved horn.
The first port of the game was released on the Dreamcast. Released by Sega, it is faithful to its arcade counterpart, but the voice actors for the characters were changed and it lacks the arcade's cross-country map loading screens. One of the selectable truckers in the arcade version, Nippon Maru was now made available as an unlockable character. A split screen multiplayer mode was added, allowing two players to race against each other. The game was released by Acclaim Entertainment (who also released Sega's Ferrari F355 Challenge on the Dreamcast) on the PlayStation 2 and Nintendo GameCube after Sega stopped making consoles and became a software based company.
Initial release date: July 26, 2000
Developer: Sega AM2
Composer: Keisuke Tsukahara
Platforms: GameCube, PlayStation 2, Dreamcast, Arcade game, Arcade video game
Modes: Single-player video game, Multiplayer video game
Publishers: Acclaim Entertainment, Sega
Genres: Action game, Vehicle simulation game, Simulation Game
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