1817: Mickey's Dangerous Chase GB \\ Mickey's Hardest Game I've Ever Freakin' Played! 8 O
Playing, then giving up and save-scumming ; D through Mickey's Dangerous Chase for Game Boy, in the emulator Mesen, on PC.
My platforming playlist: https://www.youtube.com/playlist?list=PLZO3OPzPjIzOWr1pi99Ns1_tS0BqLFsf_
0:00 - palette talk
7:05 - red shorts play
14:10 - speedboat
19:35 - Minnie
35:48 - The Industrial Area
1:08:39 - car
1:16:02 - 3 barrels
1:19:55 - vertical choices
1:23:49 - boss
1:31:19 - ending & credits
1:32:59 - THE END
The title screen just says "Mickey's Chase"--the game's title in Japan; some well-meaning dreamer maybe at publisher Capcom USA managed to jam "Dangerous" in there as an attempted warning to would-be buyers.
This game is sick.
There's a tra-la-la first level or so without real platforming where you just throw huge square blocks at critters in your way SUPER HARD and blast them into orbit. All just good clean Disney fun--no real indication, aside perhaps from the superfluous velocity of the animation, that this is anything other than a standard happy-go-lucky Disney adventure.
At the first full platform, I jumped, hit my head on the low ceiling, and fell into spikes.
The game uses powerups to bait you into dangerous areas. A vertical forced scrolling section forces you to guess which way to go; guess wrong and you're stranded with no escape, dead. Huge sprites are thrown at you faster than you'll be able to dodge. You have infinite continues, but this might have been done by sadistic developers knowing that in some cases it would tempt players into prolonged torture.
Then again, I have emulator quicksave/quickload, the platforming physics--aside from the kinda chunky scrolling--are pretty darn solid, and the game isn't TOO long. ... I could kinda see myself save scumming through this again some day when I'm feeling masochistic.
There's a jump where you have to press the jump button long enough to reach a fairly distant platform, but lightly enough to fit UNDER a spinning oil barrel somehow flipping up between the platforms from a bed of spikes below; not real easy to find the right button press duration, and the timing window offers maybe just just four frames of clearance. You have to make this jump three times in a row; it's the only point in the game where you have to make a timed mid-height jump against a looped obstacle.
Jumps out into space over a spike bed, then cutting back to a platform just above the one you left, with minimal head clearance for either platform, are frequent to the point of being just about the norm.
This is a straight b&w Game Boy game. Wikipedia says it has Super Game Boy support, but their reference is a site I'd never heard of, which does not specify of what the SGB support consists. I tried both US releases of the game, they both had exactly the same ROM, and neither seemed to have any special properties when used with my Super Game Boy 1 or 2 ROMs in Mesen, which has excellent Super Game Boy emulation. Googling turned up nothing. The game isn't in Wikipedia's own Super Game Boy game list. Pretty sure the SGB support mention in the Dangerous Chase article is in error.
I colored Mickey's shorts--Sprites #1, Color 2--red in the emulator. You can also play as Minnie. Goofy is here too, suspiciously meeting you at the end of each torture chamber to tell you exactly where the villain you're chasing, whom he apparently made no attempt to stop, went.
When Mickey holds a block above his head, the space between his arms is opaque white rather than transparent, looking odd against darker backgrounds.
3/12/24
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