1807: Sonic Mania PC \\ Game clear! (Am I the only one who gets jerky play sometimes? = o)

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Sonic Mania
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Let's Play
Duration: 3:12:40
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Playing Sonic Mania from Steam on PC!

My Sonic playlist: https://www.youtube.com/playlist?list=PLZO3OPzPjIzMQt4FKIZafIKq1LZwrOXBR

0:00 - start
9:55 - didn't get hydrocity squished!
19:42 - shmups shouldn't have spin dash x_xp
26:52 - Bean the Dynamite?!?
34:55 - environmental catastrophes barf barf
1:24:23 - rippin' off Virtual Boy Wario Land
1:34:54 - why can't I just be Chibi Sonic / Mini Sonic all the time??
1:41:16 - plasma globes yeah yeah
2:10:25 - final boss
2:21:15 - ending & credits
2:36:40 - bit of Encore Mode
2:52:40 - Green Hill Act 1 Time Attack
3:06:15 - cuts for SONY music RINGTONE copyright claim what the heck Sega

Almost quit after getting stuck at an annoying soggy squish death last time but afterwards remembered there was probably a community solution for such inconveniences and yet, the Mania Mod Manager and its "Infinite Lives" cheat ^ _^

https://gamebanana.com/tools/6273

So I was able to crack on past that part and heck I just finished the whole second half of the game actually.

There are times, maybe after restarting a stage like three times (happened when I'd restarted a few times in my really bad speed running attempts on stage 1-1, for instance!), where it will just suddenly get jerky, not scrolling smoothly--and usually stay that way until right as Sonic exits the stage.

I haven't had this type of problem in any other game on this PC, even fairly graphically intensive 3D ones, so it sure feels like a bug. (And I'm pretty sure I noticed it in the session prior to installing the Mod Manager.) Jerky Sonic is not fun.

Come to think of it I had to mess with the game's config file and set a full screen option it doesn't even have an in-game GUI for just to get it not to freeze as soon as it would try to go full screen, so that should have been a warning. ; D (Had to set "exclusiveFS=n" in C:\Program Files (x86)\Steam\steamapps\common\Sonic Mania\Settings.ini.)

Anyway, I got through the ending! Looking at the stages, I'm not really keen on replaying any of them; I don't think this game has very good stage design, crazy as that may sound--the pixels look nice, usually, but the stage layouts themselves are big bloopy shapelessly repetitive things, and a whole lotta the bosses are the usual unintuitive Sonic mash of hurt and hit boxes, and either way too hard in their vagueness or way too easy and broken feeling; the 2nd half of the final boss fight is a hugely anticlimactic cinch, for instance! A couple were okay.

Tried Encore Mode but a) the Mania Mod Manager's infinite lives cheat doesn't work in it =p and b) you gotta do this character collecting/swapping thing to get past certain obstacles (you can't even PAUSE the game to even bring up the pause menu to quit out!!! until you clear the obstacle at the end of the new--Island--first stage ; DDD) and boy am I not into that kind of thing.

I took a few stabs at seeing just how hilariously badly I could rank at time attack for the ol' stage 1, act 1 (30K ; D)--but the leaderboards weren't even showing me the top times (they were blank--or did the top scorers just find some exploit to log in with a null time?), or the times for any of the other characters. And what, no Amy? Pish. Feels like there's some kind of lack of maintenance here. Still it was the one bit of the game I was willing to replay and then that went and got ruined 'cause it turns out there's a SONY music RINGTONE copyright claim on the music for that stage! Sega really doesn't want me to have any fun with Mania I guess. :P

So of the commercial Sonic platformers I've played--the 2D graphics ones on Steam, Generations, and the GBA and NGPC ones, pretty much)--it's Sonic 1--in Sonic Origins--or bust for me! Sonic 1 is nifty.

I tried close to 50 Sonic fan games and settled on 7 that seem like they might be things I could be into, so we'll see how those go. The first two are quite short, I think--like, 10 minutes or so if you know what you're doing (I don't ^ ^j).

The green duck w/ bombs in the western stage was that top-hat magic villain in the form of Bean the Dynamite, whose first appearance was indeed Sonic the Fighters. The pop-gun form was of Fang the Sniper who was in StF but first appeared in Triple Trouble. Oh and the blond bear form is of Bark the Polar Bear, also from StF. https://sega.fandom.com/wiki/Bark_the_Polar_Bear

Can't find a mod to let me play as Sonic CD's "Chibi Sonic" sprite (seen very briefly in Mania) through Sonic 1 in Sonic Origins. Well dang.

3/5/24

#sonicmania #sonic #sonicthehedgehog #sonicgame #sonicgames #steam #pcgame #pcgames #pcgaming #videogame #videogames #games #game #gaming #gamingvideos #letsplay #playthrough #gameplay #platformer #platforming #retrogame #retrogames #retrogaming #hydrocityzone #miragesaloonzone #oiloceanzone #lavareefzone #metallicmadnesszone #titanicmonarchzone #chibisonic #beanthedynamite #raytheflyingsquirrel




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