1967: Konami Arcade Classics PS1 \\ All games! Pooyan, Shao-Lin's Road, Circus Charlie, etc!
Trying all of the games in "Konami Arcade Classics" for PS1, in the emulator DuckStation in Windows!
My other PS1 games playlist: • smbhax's other PS1 adventures!
0:00 - start
1:56 - Option
2:58 - History
14:26 - Pooyan
23:07 - Scramble
28:05 - Yie Ar Kung-Fu
36:06 - Roc'N Rope
43:45 - Shao-lin's Road
59:51 - Circus Charlie
1:18:53 - Super Cobra
1:22:02 - Road Fighter
1:24:43 - Time Pilot
1:29:10 - Gyruss
1:34:51 - more Pooyan
1:38:11 - Pooyan hi score run
1:43:20 - wrap!
Oh! This is a port of a collection IN THE ARCADE called "Konami 80's AC Special"; the arcade collection was on System 573 hardware--which was based on PS1 hardware. The PS1 port was called "Konami 80's Arcade Gallery" in Japan. (Wikipedia says "It is also, to date, one of only two arcade compilations with both a coin-op and consumer release (the other being Space Invaders Anniversary).") (Klov lists the arcade compilation as "Konami 80.")
Can't remap the controls and for some insane reason the two action buttons selected are X and Circle. ; PPPP I swapped Circle with Square in DuckStation--thank goodness for emulation!
The European distributor tried to bill beat-em-up Shao-lin's Road as a follow-up to fighting game Yie Ar Kung-Fu. : P The game was called "Kicker" in the arcade the States so I'm not sure why it's under the JP/EU title here; I wonder if that was simply the preferred title when the arcade collection was made; or if it was deemed not worth the bother to change the title around for that collection.
Roc'N Rope, Shao-lin's Road, and Road Fighter are somewhat awkward. Yie Ar Kung-Fu is REALLY awkward, with its back-swaying attacks, small sprites, and slow looping jump--the MSX version in Konami Antiques MSX Collection Vol.1 is so much better! ^ _^
I kind of like 5 of the 6 circus acts in Circus Charlie, but apparently not enough to care about beating them sequentially.
The rotary motion in Time Pilot and Gyruss doesn't translate well to the d-pad; I got used to it for Time Pilot but not for Gyruss, where you've got to sort of keep switching between the four cardinal directions to keep your rotation going. ; P Oh wait, the controller shown on the game intro screens IS a DualShock, even though it only shows control arrows on the d-pad in the diagram there. Let's see... Ah yeah the analogue stick DOES work, and way better than the d-pad for those two games. Of the arcade machine, Klov says "Joystick: 8-way." That would have sucked for those two games.
There's a manual save but no auto-save. : P
7/6/24
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