1982 [60fps] Zaxxon 1016000pts

Subscribers:
140,000
Published on ● Video Link: https://www.youtube.com/watch?v=QnIbpSFMyjE



Game:
Zaxxon (1982)
Duration: 1:02:43
8,900 views
193


ザクソン / Zaxxon (set 1, rev D) Ikegami / Sega 1982 1,016,000pts Player FuriousWolf666 収録Ver Wolfmame0.184 

mame replay site https://replayburners.web.fc2.com/

ザクソン

発売年:1982
開発元:池上通信機 発売元:セガ
ジャンル:シューティング
コントローラ:4方向レバー+1ボタン
システムボード:専用基板
CPU構成[Z80] 音源チップ[Samples]

斜めから見た視点が画期的だった、シューティングゲーム「ザクソン」。敵宇宙基地に侵入し施設を攻撃、破壊すると言うのがこのゲームの目的。燃料がなくなると1機失ってしまうが、オイルタンクを破壊することで補給することができる。操作がちょっと変わっていて、移動は左右方向と上昇下降のみとなっており、前後への移動は一切できない仕様となっている。このあたりの操作には慣れが必要だったため、なかなかとっつきにくかったといえる。面構成はきちんとしていて、敵の宇宙基地ステージから始まり、宇宙ステージ、敵の本拠地へと侵攻していく。そして、最終面には巨大ロボットが待ち受けている。

Zaxxon (c) 1982 Sega.

Zaxxon is a unique isometric perspective, in which you find yourself piloting an 'attack-shuttle' spacecraft, strafing the enemy's asteroid city in an attempt to destroy fuel tanks, gun emplacements, missiles, fighters and the dreaded Zaxxon enemy robot. With the aid of an altimeter that constantly monitors your height, you control your ship with an aircraft-style joystick, barnstorming your way through wall openings, under electronic barriers, dodging rockets, and in a later round, duelling with Zaxxon, the insidious enemy robot. A successful attack-run across the first platform leads us to a deep-space dogfight with enemy planes. As you climb, turn and dive, a 'cross-hair' appears on the screen to indicate exact positioning for a laser hit on incoming craft. Notice the buffeting as you fly near 'proximity explosions'. In addition to your altitude, a running count is displayed of your score, number of ships remaining to you, number of enemy ships remaining to be destroyed, and fuel remaining. Fuel bonuses, as well as points, are awarded for destroying fuel tanks, but your ship crashes if you run out of fuel between rounds.

After a specified number of enemy ships are destroyed, Zaxxon appears, launching seeker-missiles. Destruction of Zaxxon requires six direct hits on the robot's missile launcher, after which the round changes with greater difficulty. Number of player ships and bonus point levels are operator selectable. Game play ends with the loss of your last ship.

- TECHNICAL -

Main CPU : Z80 (@ 3.04125 Mhz)
Sound Chips : Discrete circuitry

Screen orientation : Vertical
Video resolution : 224 x 256 pixels
Screen refresh : 59.999408 Hz
Palette colors : 256

Players : 2
Control : 8-way joystick
Buttons : 1 (FIRE)

- TRIVIA -

Released during January 1982. At the time of its release, Zaxxon was unique as it was the first game to employ isometric projection, something of a three-quarters viewing perspective. This effect simulated three dimensions (albeit from the viewpoint of a second person).

In the game, Zaxxon is the name of the enemy robot who you must destroy. Milton Bradley turned this and other Sega titles into board games. 'Can You Complete Your Mission Before Zaxxon Zaps You?'.

- SCORING -

Gun Implacements (Green and Gray) : 200 or 500 points (random)
Fuel Tank : 300 points
Radar Tower : 1000 points
Missile (Ground-to-Air) : 150 points
Missile (Air-to-Air) : 200 points
Fighters (on runway) : 50 points
Fighters (in air) : 100 points + (50 points/level after level 2)
Zaxxon (destroyed with missile in launcher) : 1000 points
Zaxxon (destroying launched missile) : 200 points
Destroying all planes in space : 1000 points
Satellite : 300 points

- SERIES -

1. Zaxxon (1982)
2. Super Zaxxon (1982)
3. Zaxxon 3-D (1987, Sega Master System)
4. Zaxxon Motherbase 2000 (1995, Sega 32X)
5. Zaxxon Escape (2012, Google Play)

- SOURCES -

Game's rom.
Game's picture.







Tags:
ザクソン
Zaxxon
池上通信機
Ikegami
セガ
Sega