20XX Early Access BETA Review

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Published on ● Video Link: https://www.youtube.com/watch?v=S3uDzMr8f1M



20XX
Game:
20XX (2017)
Category:
Review
Duration: 9:53
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2


Disclaimer: 20XX is in beta. As we develop the game, we may make changes that require us to invalidate or wipe your 20XX save files, Steam Leaderboard info/achievements, and other save-y stuff like that. Be aware!

Note: The closer we get to release, the closer the price will get to our planned Full Release price of $15.

TL;DR for today's patch: Repro stacking! New font! New Icons!

For the next few patches: Level design work, boss work (Arach's going on vacation!), narrative work!

As always, let us know if anything's busted or if we missed a change.

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BIG CHANGES:
Damaging Repros (Bat, Peng, Turret, Dragonface) now level up when you collect more than one, instead of giving you two of the same kind.
Minimechs (floaty guardian Repros) now stack up to 8 (down from infinite). Further pickups instead give 25 nuts. (Having 8 is functionally the same as having 100 anyway, just without the performance hit.)
Lots of changes and tweaks to Frostor/Skytemple level pieces.
New in-game font!
Soul Nuts are now Soul Chips. RIP, Soul Nuts. (Two kinds of nuts ended up being super confusing for new players.)
Mortar now ignores shields. (You'll see why next patch, but we're also moving toward Powers having more utility in general.)

SMALL CHANGES:
Pop-up text for basic pickups (health, energy, etc) no longer shows up once you've unlocked a few things in the Shop.
Sharply reduced the damage Eternal Star takes from Force Nova's chain attacks.
Several new icons!
Health Machines no longer show up for any reason with Famine active.
Fixed up Kur's hitbox some.
Nina's Star Beam now properly allows 3 bursts on screen by default (down from a broken 4).
Eternal Star will no longer fly out of his arena as he sees fit.

BUG FIXES:
The Furor skull is now much more Furor-ious. (Further tweaks may be needed here.)
The roughest Flapps now have a proper coloring (instead of just being confusingly also green).
Be Swift! challenges now properly despawn when failed.
Juiced Shadespurs now orient properly.
Hopefully fixed a goofy issue causing some machines/level-end teleporters to display/collide incorrectly as the client in online co-op.
Fixed an issue where killing the Lunar Astral first could cause their beamlink to persist invisibly until their next teleport.

KNOWN ISSUES:
(still) Some minor cosmetic issues with the new Lock icon. (Sometimes it doesn't display on Shop Teleporters when it should.)







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