23/3/21 update to Hellish Quart.

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Published on ● Video Link: https://www.youtube.com/watch?v=DR9-m96-wbQ



Hellish Quart
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Duration: 10:28
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This is a quick video regarding the 23/3/21 update to Hellish Quart.

Hajduk is mostly completed and playable, except of few animations (pushing for example) that we will replace during next couple of days.
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Hellish Quart pre-alpha v. 2021.03.22.0

NEW:
- Added Hajduk character Work In Progress version (still work in progress, not all animations are in, needs more special moves, audio etc., but he's playable)
- Added horses on some levels (cosmetic)
- Added global AI damage multiplier (basically, a handicap for AI)

TWEAK:
- blade collisions are now a bit smoother
- Better support for Ultrawide monitors (21:9)
- Dungeon level is now wider, to allow wider camera shot
- Geometry in Meadow arena should not obstruct the camera view now
- AI now tries to avoid getting hit with Isabella's high guard attacks in chosen AI schemes

FIX:
- Isabella should now not be able to wound opponents, if her "death" animation was not blended out straight from her attack animation
- Disabled AI and Player Input at beginning of a round for 2.5s
- Fixed bug where Isabella sometimes got stuck repeating pushing animation, instead of playing the victory animation
- Marie now has blood on the blade after kill
- Fixed desynchronization of Physics and Rendering after slomo in the end of some fights


- Fixed support for custom refresh rates (30-144Hz), added 100Hz option







Tags:
Hellish Quart
sword play
sword duelling
Zaporozhian Cossacks
Polish Hussars
Tactical fighting
fencing
French Musketeers
Turkish Janissaries
review
survival mode
gameplay
early alpha game
updated
Hajduk



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