2D Metroid Isn't Ending With Dread + 12 NEW Things We Learned From Sakamoto Q&A (New Gameplay!)

2D Metroid Isn't Ending With Dread + 12 NEW Things We Learned From Sakamoto Q&A (New Gameplay!)

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Nintendo invited us to a Metroid Dread preview event, featuring new gameplay and a Q&A with the game's producer, Yoshio Sakamoto! Here's everything we learned, including details on the 15 year development cycle, if this is the final 2D Metroid, the inspiration for the E.M.M.I enemies, and tons more--including brand new gameplay!
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0:00 Intro + No Metroid Prime 4
0:52 Future of 2D Metroid
1:22 Why Did Metroid Dread Take 15 Years?
1:42 It Was Rebooted Twice?!
1:55 MercurySteam Origin Story
2:13 Nintendo x MercurySteam
2:34 Sequel to Fusion
2:53 Faithful to Original Concept
2:35 E.M.M.I Inspiration
3:35 Not a Horror Game
3:47 Cutscenes
4:02 Is Faster Movement a Barrier to Tension?
4:18 Speed Running?
4:28 New Gameplay + Final Thoughts
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Video by: Andre
Thumbnail by: Tom
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#MetroidDread #Metroid




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