2d shadow casting / line of sight algorithm tests
Channel:
Subscribers:
6,290
Published on ● Video Link: https://www.youtube.com/watch?v=kw47JxfMlzs
Project now available on GitHub: https://github.com/SuperV1234/Specimen
Shadow casting tutorial: http://forums.tigsource.com/index.php?topic=8803.0
PNPOLY (point in polygon detection): http://www.ecse.rpi.edu/Homepages/wrf/Research/Short_Notes/pnpoly.html
Other Videos By Vittorio Romeo
2012-11-18 | Open Hexagon - Update 1.1 (bugfix) |
2012-11-17 | Open Hexagon - Official Release Trailer (Outdated) |
2012-11-11 | openHexagon gameplay trailer #1 |
2012-11-08 | openHexagon gameplay #1 (C++ Super Hexagon clone WIP#4) |
2012-10-30 | C++ Super Hexagon clone WIP#3 |
2012-10-28 | C++ Super Hexagon clone WIP#2 |
2012-10-28 | C++ Super Hexagon clone WIP#1 |
2012-09-23 | VeeTypographer teaser #1 |
2012-09-12 | VeeSharpTemplate pre-release #1 |
2012-09-09 | C# template code generator - VeeSharpTemplate (work-in-progress) |
2012-08-29 | 2d shadow casting / line of sight algorithm tests |
2012-07-31 | New unnamed game concept #2 |
2012-07-30 | New unnamed game concept #1 |
2012-06-15 | DROD Clone - pathfinding #1 |
2012-06-13 | Breadth-first pathfinding early tests |
2012-06-01 | Firenze 2012 |
2012-04-30 | New Tile-based engine (DROD Clone) #2 |
2012-04-28 | New Tile-based engine (DROD Clone) #1 |
2012-04-23 | C# DROD Clone progress #3 - Guard pathfinding behavior |
2012-04-19 | C# DROD Clone progress #2 - roaches |
2012-04-18 | C# DROD Clone progress #1 |
Tags:
shadow
casting
field
of
view
polygon
line
sight
2d
detection
algorithm
ost
operation
carnage
top
down
shooter
robotron
black
white
game
fun
shoot
em
up
c#
dotnet
.net
ai
sfml
sfml.net
render
code
tutorial
adventure
souleye
vvvvvv
chiptune
gamedev
development
reddit
bundle
indie
tigsource
vee
blog
collision
engine
multimedia
library
performance