3 'Easy' Modes for Sekiro that Won't Change the Experience | Game Design Brainstorm
Game Design Brainstorm is a monthly series where I pick a game and/or mechanic and talk about why I like it, dislike it, and how it could be changed to be better, or at least more fun for me, and hopefully you too!
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This time I'm diving right into a tricky subject: difficulty modes in Sekiro. But not if it and Souls games should have these modes or accessibility options. No, I wanted to outline 3 ways to make Sekiro in particular easier for new players in ways that wouldn't upset those that want its challenge maintained. It's a tough line to walk but I think it can be done.
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