3A Combat's Latest Build
We are a team of 4 and this is a small prototype demo of our current implementation for the Development of Games & Mobile Applications concentration at the University of North Florida. In this prototype, I demonstrate the following code & art:
- Basic shooting (Nate)
- Special ability shooting (Nate)
- Our 3D art and textures (Our artist)
- Targeting the closest enemy plane (Me)
- Switching between axis on the z-plane (Evan)
- Destroying enemies and keeping track of their health (Me)
*Note - I did just finish coding targeting system transparency depending on how far enemies are, but I didn't make another build and fraps it. I also finished coding the player health and we just got multiplayer running but again, I didn't make another build to show this.
Since this is just a test build, there are a lot of polished enhancements missing: e.g. banking when switching z axis, the front building plane switching to 20-30% alpha opacity upon z axis switch, and more.
Unfortunately, due to time constraints and other classes, our team has had to eliminate a large chunk (I'd say around 60-70%) of the game content. I'd like to continue working on this game after the Student Symposium 4.20.12, but I am unsure what my other group members want to do.
As a final note, we will not have AI (single player) in the game. 3:A will be multi-player only. This means the instant-turning you see the AI making will not happen when we launch the game.
Other Videos By Ren
2012-04-13 | Tera Online - (7) Goodnight Pretties |
2012-04-13 | Tera Online - (6) Pora Elinu and Laughing |
2012-04-13 | Cadet II Trainer Tutorial - Part 1 |
2012-04-13 | Cadet II Trainer Tutorial - Part 3 |
2012-04-13 | Cadet II Trainer Tutorial - Part 2 |
2012-04-13 | Cadet II Trainer Tutorial - Part 4 |
2012-04-13 | OrCad Basic Tutorial + Parts & Libraries |
2012-04-13 | Let's play Tera with DnB! [HD] |
2012-04-11 | Target System Prototype 2 |
2012-04-11 | Target System Prototype |
2012-04-02 | 3A Combat's Latest Build |