3A Combat's Latest Build

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Published on ● Video Link: https://www.youtube.com/watch?v=RBZ1CDoOn7c



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We are a team of 4 and this is a small prototype demo of our current implementation for the Development of Games & Mobile Applications concentration at the University of North Florida. In this prototype, I demonstrate the following code & art:

- Basic shooting (Nate)
- Special ability shooting (Nate)
- Our 3D art and textures (Our artist)
- Targeting the closest enemy plane (Me)
- Switching between axis on the z-plane (Evan)
- Destroying enemies and keeping track of their health (Me)

*Note - I did just finish coding targeting system transparency depending on how far enemies are, but I didn't make another build and fraps it. I also finished coding the player health and we just got multiplayer running but again, I didn't make another build to show this.

Since this is just a test build, there are a lot of polished enhancements missing: e.g. banking when switching z axis, the front building plane switching to 20-30% alpha opacity upon z axis switch, and more.

Unfortunately, due to time constraints and other classes, our team has had to eliminate a large chunk (I'd say around 60-70%) of the game content. I'd like to continue working on this game after the Student Symposium 4.20.12, but I am unsure what my other group members want to do.

As a final note, we will not have AI (single player) in the game. 3:A will be multi-player only. This means the instant-turning you see the AI making will not happen when we launch the game.







Tags:
unf
dgma
video game development
game development
capstone
unity3d
3a
3-a
advanced aerial assault
aerial combat game
aerial combat
unity
3d game