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1 to 4 players.
The full version contains more than 60 one player levels, and 30+ two / three / four player levels. There are furthermore 60 WinBrick96 levels (1/2/3/4 player levels) included.
8 special trainings levels to demonstrate and teach special features and bonis of the game.
A demo mode which can be interrupted any time. Paused games can be resumed after the demo.
Uses Direct3D to draw the game (3D hardware accelerator required).
The game is adapting itself to the speed of your system with an internal benchmark test.
Gamma control available and configurable while game is running
Each level can contain 40x30 or 40x40 base elements (bricks).
34 different bricks, which may ...
grouped to bigger structures.
drawn transparent.
have 8 different brick representations.
have 8 different degrees of hit resistance.
Flags to jump within or across levels
6 internal themes for brick / background representation of the game + the possibility to generate your own themes.
A level shop with 29 different items to buy.
4 internal different strength computer opponent players.
Creation of player profiles (each one has it's own statistics and saved games). The graphical representation , which can also be created from external bitmaps and jpegs, can be used to send network comments to other players.
A history / statistic of the game usage.
60 different extras / object types / shop add ons.
Network (and even internet) playing possibilities + a network HiScore list, which can be automatically combined from all players in a game.
A variable resolution from 640x480 to 1024x768 + full screen playing.
Several internal scalers and other image enhancing algorythms, as well as computer calculated game backgrounds.
Up to 16 direct sound channels with 60 different sounds.
A level generator (which has to be registered seperatly) allows you to...
.. create levels from icons, bitmaps and jpegs.
.. create levels with specific backgrounds, player configurations and bricks.
.. set extras on explicit and / or random positions.
.. set up to 7 flags to specific positions.
.. import levels from other levels (even from WinBrick96 see "When updating ...").
.. create password protected levels.
.. use tools like fill, block mark, copy & move & shift & rotate blocks / everything.
.. to test levels manually or automatically.
.. to assign level jump passwords.
.. create levels with different combinations of 1/2/3/4 players.
.. manipulate all brick properties.
.. use as many WinBrick2000/3DWinBrick2001 sceneries as you want.
.. use shading to make levels look more 3D!
The game can be controlled by ..
.. two mices (second mouse conntected to Com1 .. Com4, can even use middle mouse button and wheel (turn play field)).
.. four Joysticks (the third achsis can be used to rotate the playfield).
.. force feedback Joysticks.
.. self definable keyboard keys.
.. 4 different strength computer players.
.. with DirectPlay over network or even internet
A context sensitive help and bubble help.
A boss key.

To play 3D WinBrick 2001, you need:



- Windows 95/98/NT/2000/XP/Vista

- Pentium II 300 or better

- 3D accelerated graphic board with min 8MB memory

Exception: graphic chips with texture compression (e.g. S3-Savage MX/IX)

- Minimum requirements of memory: 32 MB (dependent on the window size)

- Memory optimum: 48 MB or more

- 7 MB free disc space

Optional:

- 2. Mouse (do not install a Logitech mousedriver!)

- Sound hardware

- Joysticks

- Force feedback able joysticks

- Network

- 3D graphics accelerator with hardware transform and lighting like

nVidia GeForce or ATI Radeon for best quality

Developer:
Soft&Fun




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arkanoid
game
Breakout