3DMark2003: Illuminating the DirectX 9 Revolution
Continuing our journey through Futuremark's benchmarking suite, today we delve into the groundbreaking advancements of 3DMark2003. This benchmark showcased the power of DirectX 9 and Shader Model 2.0, marking a significant leap in programmable shaders. It foreshadowed the future of gaming in the mid-2000s as early as 2003. Join us in exploring the technical milestones that have shaped the future of gaming through improved visual fidelity and programmable graphics.
The 3DMark2003 controversy explains why PS1 to PS2 differences are negligible:
🔗 https://techreport.com/review/dissecting-the-3dmark03-controversy/
VOGONS 3dMark2003 thread:
🔗 https://www.vogons.org/viewtopic.php?t=52529
History of Futuremark:
🔗 https://en.wikipedia.org/wiki/Futuremark
3DMark Legacy Benchmarks:
🔗 https://benchmarks.ul.com/legacy-benchmarks
Some info on Non-Maskable AA:
🔗 https://gamedev.net/forums/topic/393155-nonmaskablemaskable-multisampling/3604944/
My Laptop Specs:
🖥️ CPU: AMD Ryzen 5 5500H
🔥 RAM: 32GB DDR5
🎮 GPU 1: AMD Radeon Graphics 512MB VRAM
🎮 GPU 2: NVIDIA RTX 3060 6GB VRAM
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#3DMark2003 #DirectX9 #retrogaming
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