RTX 4090 Shines in 3DMark's First Ray Tracing Benchmark: Port Royal
In this video, we delve into 3DMark Port Royal, the first real-time ray tracing benchmark from 3DMark, released in early 2019. We showcase the demo and graphics test, comparing the visual fidelity and performance of ray tracing versus traditional rasterization and discover how well an RTX 4090 handles these early ray tracing tests.
My previous videos on 3DMark:
https://www.youtube.com/playlist?list=PLUYtf5nGg3sSNjR8795uM0tu3e2wCbyOc
Digital Foundry's video on Rasterisation vs Ray Tracing:
https://www.youtube.com/watch?v=yEkryaaAsBU
Microsoft DX12 RT blog post:
🔗 https://devblogs.microsoft.com/directx/announcing-microsoft-directx-raytracing/
Info on Port Royal:
🔗 https://support.benchmarks.ul.com/support/solutions/articles/44002135553-overview-of-3dmark-port-royal-benchmark
Info on planar/screen-space reflections:
🔗 https://docs.unrealengine.com/4.27/en-US/BuildingWorlds/LightingAndShadows/PlanarReflections/
Info on Ray-Reconstruction:
🔗 https://www.pcgamer.com/cyberpunk-2077-2-0-nvidia-ray-reconstruction/
Info on Photon Mapping:
🔗 https://en.wikipedia.org/wiki/Photon_mapping#:~:text=With%20photon%20mapping%2C%20light%20packets,cache%20called%20the%20photon%20map.
Info on Splatting Illuminated Ellipsoids with Depth Correction:
🔗 https://tu-dresden.de/ing/informatik/smt/cgv/ressourcen/dateien/publikationen/2003/siewdc/ellipsoid.pdf?lang=en
Info on Radix algorithm:
🔗 https://brilliant.org/wiki/radix-sort/#:~:text=Radix%20sort%20works%20by%20sorting,digits%20in%20each%20place%20value.
Info on Adaptive position-based Fluids:
🔗 https://arxiv.org/pdf/1608.04721#:~:text=The%20Position%20Based%20Fluids%20(PBF,realize%20incompressible%20fluids%20like%20water.
Info on Order-Independent Transparency Approximation with Raster Order Views
🔗 https://www.intel.com/content/www/us/en/developer/articles/technical/oit-approximation-with-pixel-synchronization.html
3DMark Legacy Benchmarks:
🔗 https://benchmarks.ul.com/legacy-benchmarks
3DMark History:
🔗 https://en.wikipedia.org/wiki/3DMark
🔗 https://benchmarks.ul.com/3dmark
Info on Tessellation:
https://www.youtube.com/watch?v=OqRMNrvu6TE
🔗 https://developer.nvidia.com/content/dynamic-hardware-tessellation-basics
🔗 https://en.wikipedia.org/wiki/Tessellation_(computer_graphics)
🔗 https://computergraphics.stackexchange.com/questions/2018/what-is-tessellation-in-computer-graphics
🔗 https://www.khronos.org/opengl/wiki/Tessellation
🔗 https://learnopengl.com/Guest-Articles/2021/Tessellation/Tessellation
History of DirectX:
🔗 https://en.wikipedia.org/wiki/DirectX
My Gaming Rig:
🖥️ CPU: AMD Ryzen 7700X
🌀 Cooler: Noctua NH-U12A
🔥 RAM: Kingston FURY Beast 32GB DDR5
📀 SSD1: WD Black SN770 2TB
📀 SSD2: Crucial P2 2TB
🔌 Motherboard: Gigabyte X670 AORUS ELITE AX
🎮 GPU: NVIDIA RTX 4090 24GB VRAM
⚡ PSU: ASUS ROG STRIX 1000W 80 Plus Gold
🌌 Case: Lian Li PC-O11 Dynamic Razer Edition
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#3DMark #PortRoyal #RayTracing #Benchmark #PCGaming #GraphicsPerformance #DirectXRayTracing
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