3ds Max Tutorial: Destroying Your Assets with thinkingParticles in 3ds Max

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In this tutorial we will learn about creating destructive particles and fragmenting models. Throughout these lessons we will learn how to create destruction with combining Thinking Particles and RayFire. First we will have a quick introduction to Thinking Particles, covering the main tools, then we will try to destroy our animated character.

After that we will add more debris and dust particles, and last thing we will create dust simulation using FumeFX and render everything out.

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Tags:
Tutorial
Animation
Particles
Autodesk 3ds Max (Software)
Dynamics
Pluralsight
thinkingParticles