40 Winks (Playstation 1) Review - Gameplay...
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https://en.wikipedia.org/wiki/40_Winks_(video_game)
40 Winks is a platform game where players act as siblings Ruff and Tumble. As the two are about to go to bed, their mother tells a story about the Winks and the HoodWinks.[5] The Winks protect humans from nightmares and provide them good dreams.[6] Meanwhile, NiteKap, who resides in a house on a hill, is having trouble sleeping due to the Winks in his dreams, and instructs Threadbear to kidnap all of them.[7] The captured Winks turn into nightmare-bringing HoodWinks, and only 40 Winks are left, so its up to the playable protagonists to save them and stop NiteKap's plan.[6]
After a tutorial with a sentient clock named Wakey Wakey,[7] Ruff and Tumble enter Dreamland to traverse six worlds: Nightmare World which consists of one haunted house, the underwater Water World, a planet with spaceships and machines named Space World, the Jurassic-themed Prehistoric World, Medieval World which consists of a castle, and Pirate World.[8] In each of the six worlds are three levels, a flying race, secret areas, and a final boss.[8] To progress, the player must get through doors, each unlocked by having a number of golden tokens, known as "cogs"; there are also Dreamkeys necessary to open the door for each world's boss.[9][8] There are also Z icons that keep Ruff and Tumble asleep, which serves as health, and R&T tokens that are extra lives.[9][8]
Throughout the adventure, Ruff is armed with a candle that burns enemies, Tumble a teddy bear.[7] They can walk, run, jump, kick, butt-slam, swim, slide, and execute a combo move of punch, punch, kick, and their default projectile attack is a scream that turns into a lit-up ball, its energy fueled by obtaining Moons.[9][8] They power themselves up using costumes from boxes scattered throughout, known as Jack in the Boxes. The Monster box turns them into Neanderthals with a brown vomit attack. Robot increases the power of their standard attacks and equips them with missiles and jetpacks that enable them to double jump.[9] Ninja gives them the ability to pull themselves through ropes, and increases their agility and jumping height, and Invincible, which turns Ruff into a jester and Tumble a fairy, makes them invulnerable to enemies.[9] The HoodWinks to fight include a Frankenstein's monster, witch, zombies, boxer ape, bats, sharks, mice, robots, eating plants, puffer fish, tarantulas, parrots, pirates, and small dinosaurs.[8]
The Nintendo 64 version has a two-player co-op mode where the players, although not able to directly harm, can propel each other's movements through kicks and punches.[9] The game's default screen resolution is Normal, which is fuzzy, low resolution and runs at a quick speed, but the Expansion Pak allows for two additional screen resolutions: Medium, which is less fuzzy and has more graphical detail, and Hicol, which is the cleanest-looking mode, adds lighting effects, but also is a bit choppier in terms of frame rate.