4.22 Editor Improvements | Inside Unreal
This week we'll be taking a look at quality of life improvements in 4.22. Join us as Tim Hobson demonstrates how to use the Skeletal Mesh Reduction Tool, the Material Analyzer, preview rendering toggle and more!
NEWS
Pixel Streaming: delivering high-quality UE4 content to any device, anywhere
https://www.unrealengine.com/en-US/blog/pixel-streaming-delivering-high-quality-ue4-content-to-any-device-anywhere
Procedural level generation and optimization in City of Brass
https://www.unrealengine.com/en-US/developer-interviews/how-uppercut-games-intelligently-leveraged-procedural-level-generation-and-handled-optimization-to-develop-city-of-brass
Unreal Engine developers showcase their games at PAX East 2019
https://www.unrealengine.com/en-US/blog/unreal-engine-developers-showcase-their-games-at-pax-east-2019
Make games and win exciting prizes in the Spring #ue4jam: Marketplace Takeover edition
https://www.unrealengine.com/en-US/events/make-games-and-win-exciting-prizes-in-the-spring-ue4jam-marketplace-takeover-edition
The DXR Spotlight contest
https://developer.nvidia.com/DXR-spotlight
COMMUNITY SPOTLIGHT
CyberNeon
https://forums.unrealengine.com/community/released-projects/1595012
Terrawurm
https://store.steampowered.com/app/907560
HyperParasite
https://store.steampowered.com/app/838110
ANNOUNCEMENT POST
https://forums.unrealengine.com/unreal-engine/events/1605129
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