Causing Chaos: The Future of Physics and Destruction in Unreal Engine | GDC 2019 | Unreal Engine
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In this talk by Matthias Worch, Jim Van Allen, and Michael Lentine during GDC 2019, you’ll get a first look at the future of physics and destruction in Unreal Engine, starting with 4.23. Check out the features that give creators the tools they need to build highly interactive worlds that can be dynamically fractured, shattered, and demolished.
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