4.24 Auto OP Dynamic Arc Spawn
Based on timers and territory...
improved calculation:
So basically supersiege marines with 1-2 power nodes down only, spawns only 4 arcs in siege. However every request to spawn an arc that results in an deny, boosts the dmg output of those 4 arcs to compensate. So it just takes longer to arc because there's only 4 shots. So the game is delayed but wont drag on forever forever forever. But if aliens take out a 3rd power node then a 5th arc can spawn, but when it does it resets all arcs dmg bonus output -- Watch live at https://www.twitch.tv/kyleabent
Other Videos By kyle abent
2016-06-04 | GTAO: How to be a dick |
2016-05-24 | Improvised Commentary - 2014 Multitrack (worthy) Playlist - [pt 1] |
2016-05-10 | 5.9 ns2_domesiege2 2v2 |
2016-05-10 | kf-museum - lvl 25 commando - wave 9/26 zeds |
2016-05-09 | 5.9 ns2_domesiege2 1v1 |
2016-05-09 | 5.9 ns2_siege007 1v2 |
2016-04-25 | 4.25 ns_fortsiege 2v2 |
2016-04-25 | 4.25 ns2_tuna_siege 1v1 playtest |
2016-04-25 | nice tradeoff |
2016-04-25 | 4.25 2v2 ns_birdsiege [good game!] |
2016-04-24 | 4.24 Auto OP Dynamic Arc Spawn |
2016-04-24 | 4.24 ns_birdsiege devtest |
2016-04-24 | 4.23 / 4.24 pt 2-3 lastvalue/lastnode demonstration |
2016-04-23 | 4.23 ns_fortsiege siegeroom onos hallucination |
2016-04-23 | 4.23 2v2 ns_fortsiege |
2016-04-23 | 4.23 ns_supersiege 1v1 |
2016-04-23 | 4.23 2v2 ns_bestofsiege playtest |
2016-04-23 | 4.23 ns2_Siege007 2v2 playtest |
2016-04-22 | 4.22 pt 4 ns_chucksiege_remade devtest |
2016-04-22 | 4.22 buffed macs/group of structures against bile |
2016-04-22 | 4.22 ns_birdsiege devtest [nosound] |
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