[4K] OMD2 \ Level 24 - Chilled Cavern @ Nightmare 5 Skulls 100% Walkthrough Orcs Must Die 2 Guide

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Chilled Cavern is the third and final level from the Are We There Yeti? DLC for Orcs Must Die! 2. It is also available in Endless Mode.

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Level Description
General:

Entrance Rifts: 2
Flyer Entrances: 1
Exit Doors: 3
Waves: 9
Rift Points: 30 (Nightmare: 15, Endless: 30)
Completion Time (par): 13:00
Starting Money: 10400
Traps:

Minecarts

Orcs Must Die! 2 is a trap based action-tower defense video game that Robot Entertainment developed as the follow-up to the original Orcs Must Die!, with Microsoft Game Studios publishing the sequel for Microsoft Windows on July 30, 2012 in the United States. On April 2, 2012, Microsoft announced the development of Orcs Must Die! 2 at the Penny Arcade Expo in Boston (PAX East), with their emphasis on co-operative gameplay as the principal addition over the original.

Gameplay
Like its predecessor, Orcs Must Die! 2 is a variation on a tower defense game. As either the War Mage or Sorceress in the campaign mode, the player must attempt to defend one or more Rifts (Up To 3) from an onslaught of orc armies that emerge from one or more doors in a given level. The orc armies arrive in waves, between which the player is given time to recover and place additional traps; except for Nightmare difficulty, roughly every three waves includes a longer respite that lets the player determine when to release the next wave.
To defeat the orcs, the player selects a number of traps, spells, and equipment from their Spellbook (up to ten in single player modes). Placing traps can be done at any time, but costs a certain amount of in-game currency to do so; this money is either given at the start of the level and as bonuses between level, for killing orcs, or as coins that can be picked up by the player. Traps can also be sold back but only during breaks between waves. Traps include those that are placed on ground, wall, or ceiling, which typically activate once and then require a short reset period before they are ready again; traps can also include Guardians, creatures that will act on their own like archers or knights, who can be injured and knocked down by the orcs until either the major respite between waves or by the player with special equipment. The player can also fight directly using weapons from their Spellbook, including magical abilities that consume mana. The player must watch their health; if they lose their health or fall off a level, they will respawn immediately but lose a number of Rift points. Players can heal by being near a Rift, collecting health or mana potions dropped by defeated orcs, or using special equipment.
Every orc that makes it through the player's traps to a Rift will cost a number of Rift points. If the Rift points drop to zero, the level is considered lost and the player will have to start again. Otherwise, if the player successfully completes the level, they are awarded a number of skulls; up to five skulls are earned based on the number of Rift points remaining and the how long it took to complete the level, and additional skulls can be gained based on score or collected from fallen orcs. The first five skulls can only be earned once on any level, while the bonus skulls are earned every time the level is played. Skulls are used to improve traps and equipment that will permanently remain with that player, allowing players to return to earlier levels with improved traps and equipment as to improve their score. Within the sequel, each trap and equipment can now be boosted up by three levels and include one or more optional improvements, such as causing additional status effects on affected orcs when activated, but only one of these improvements can be activate at any time for that trap or equipment. Players are also rewarded with a new trap or equipment the first time they complete a level.
The game includes a cooperative mode, where one player plays as the War Mage and the other as the Sorceress; within the campaign, the two characters gain traps and equipment in different order as rewards for completing levels; however, players can purchase new traps with skulls as well. In this mode, each player can be only 5 trap spells or equipment in addition to their main weapon. Within the game, players can interact with certain traps placed by the other player - such as triggering a ceiling rock fall - but otherwise cannot sell the other player's traps.

NO COMMENTARY GAMEPLAY #fru77y Video Games Guide Solo and Coop PLAYTHROUGH Complete Campaign Story 100% WALK-THROUGH Puzzle Solution LET'S PLAY

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Tags:
Orcs
Traps
level
Rifts
equipment
Die
Rift Points
Sorceress
War Mage
Waves
mode
Robot Entertainment
sequel
number
orc armies
skulls
player's traps
time
addition
War Mage's master
campaign mode
player modes
two characters gain traps
one player
world
Orc Mob
both players
Rift points drop
trap resets
Entrance Rifts
tower defense game
ten
health
score



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