[4P Online] Super Mario Advance 2: SMW - Mario Bros. Battle (GBA - NSO) - Mar. 28, 2024 CC8 Night
The following matches were recorded with the Elgato Capture HD60 S and the GeForce Experience on Windows 10. I played with my Chozo Sanctuary friends, Sam, Morgil, and Torgo. We just wanted to do something different this session that wasn't just Mario Kart 8 DX or Splatoon (1 or 3).
Since playing classic games online through NSO isn't perfectly ideal, the game audio will lag when players lag. I apologize if the audio lag is bothersome, but I can't do anything with it since that's how Nintendo did the coding for it. Speaking of missteps, Nintendo also shows your private lobby code while you play, so that's the reason for the Lopunny image. I have to hide the lobby code. Maybe Nintendo could hide the lobby code during actual online sessions of classic games through NSO?
Mario Bros. Battle has two winning conditions. You either collect five coins first in a round or all other players get eliminated by enemies or stage hazards with the last player standing being the round winner. We could have played the full first to five round wins, but we had to stop early.
Match Timestamps
0:00 - Mario Bros. Battle (Title Screen)
0:03 - Round 1
1:51 - Round 2
3:40 - Round 3
5:10 - Round 4
7:36 - Round 5
9:14 - Round 6
10:46 - Round 7
12:59 - Round 8 (Final Round)
Friends' Channels:
Torgo - @torgokong388
Sam - @SuperTeeter64
#supermarioadvance2 #supermarioworld #nintendoswitchonline
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